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Mono: Build in cloned env.
Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in #14584.
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@ -1,6 +1,9 @@
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#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_mono = env_modules.Clone()
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from compat import byte_to_str
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@ -43,12 +46,12 @@ def make_cs_files_header(src, dst):
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header.write('#endif // _CS_FILES_DATA_H')
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env.add_source_files(env.modules_sources, '*.cpp')
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env.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
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env.add_source_files(env.modules_sources, 'utils/*.cpp')
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env_mono.add_source_files(env.modules_sources, '*.cpp')
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env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
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env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
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if env['tools']:
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env.add_source_files(env.modules_sources, 'editor/*.cpp')
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env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
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make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h')
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vars = Variables()
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@ -58,12 +61,12 @@ vars.Update(env)
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# Glue sources
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if env['mono_glue']:
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env.add_source_files(env.modules_sources, 'glue/*.cpp')
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env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
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else:
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env.Append(CPPDEFINES=['MONO_GLUE_DISABLED'])
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env_mono.Append(CPPDEFINES=['MONO_GLUE_DISABLED'])
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if ARGUMENTS.get('yolo_copy', False):
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env.Append(CPPDEFINES=['YOLO_COPY'])
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env_mono.Append(CPPDEFINES=['YOLO_COPY'])
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# Build GodotSharpTools solution
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@ -201,8 +204,8 @@ def mono_build_solution(source, target, env):
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mono_sln_builder = Builder(action = mono_build_solution)
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env.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
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env.MonoBuildSolution(
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env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
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env_mono.MonoBuildSolution(
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os.path.join(Dir('#bin').abspath, 'GodotSharpTools.dll'),
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'editor/GodotSharpTools/GodotSharpTools.sln'
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)
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