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Add denoiser range property for LightmapGI
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1d47561319
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@ -28,6 +28,9 @@
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<member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes">
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The [CameraAttributes] resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the [LightmapGI] will have banding artifacts or may have over-exposure artifacts.
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</member>
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<member name="denoiser_range" type="int" setter="set_denoiser_range" getter="get_denoiser_range" default="10">
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The distance in pixels from which the denoiser samples. Lower values preserve more details, but may give blotchy results if the lightmap quality is not high enough. Only effective if [member use_denoiser] is [code]true[/code] and [member ProjectSettings.rendering/lightmapping/denoising/denoiser] is set to JNLM.
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</member>
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<member name="denoiser_strength" type="float" setter="set_denoiser_strength" getter="get_denoiser_strength" default="0.1">
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The strength of denoising step applied to the generated lightmaps. Only effective if [member use_denoiser] is [code]true[/code] and [member ProjectSettings.rendering/lightmapping/denoising/denoiser] is set to JNLM.
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</member>
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@ -226,7 +226,7 @@ void LightmapperRD::_sort_triangle_clusters(uint32_t p_cluster_size, uint32_t p_
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}
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}
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Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata) {
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Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_size, int p_denoiser_range, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata) {
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Vector<Size2i> sizes;
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for (int m_i = 0; m_i < mesh_instances.size(); m_i++) {
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@ -261,7 +261,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
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source_sizes.resize(sizes.size());
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source_indices.resize(sizes.size());
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for (int i = 0; i < source_indices.size(); i++) {
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source_sizes.write[i] = sizes[i] + Vector2i(2, 2); // Add padding between lightmaps
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source_sizes.write[i] = sizes[i] + Vector2i(2, 2).maxi(p_denoiser_range); // Add padding between lightmaps
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source_indices.write[i] = i;
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}
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Vector<Vector3i> atlas_offsets;
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@ -906,7 +906,7 @@ LightmapperRD::BakeError LightmapperRD::_denoise_oidn(RenderingDevice *p_rd, RID
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return BAKE_OK;
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}
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LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function) {
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LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, int p_denoiser_range, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function) {
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RID denoise_params_buffer = p_rd->uniform_buffer_create(sizeof(DenoiseParams));
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DenoiseParams denoise_params;
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denoise_params.spatial_bandwidth = 5.0f;
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@ -914,6 +914,7 @@ LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDSh
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denoise_params.albedo_bandwidth = 1.0f;
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denoise_params.normal_bandwidth = 0.1f;
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denoise_params.filter_strength = 10.0f;
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denoise_params.half_search_window = p_denoiser_range;
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p_rd->buffer_update(denoise_params_buffer, 0, sizeof(DenoiseParams), &denoise_params);
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Vector<RD::Uniform> uniforms = dilate_or_denoise_common_uniforms(p_source_light_tex, p_dest_light_tex);
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@ -976,7 +977,7 @@ LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDSh
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return BAKE_OK;
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}
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LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata, float p_exposure_normalization) {
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LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_denoiser_range, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata, float p_exposure_normalization) {
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int denoiser = GLOBAL_GET("rendering/lightmapping/denoising/denoiser");
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String oidn_path = EDITOR_GET("filesystem/tools/oidn/oidn_denoise_path");
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@ -1008,7 +1009,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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Vector<Ref<Image>> albedo_images;
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Vector<Ref<Image>> emission_images;
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BakeError bake_error = _blit_meshes_into_atlas(p_max_texture_size, albedo_images, emission_images, bounds, atlas_size, atlas_slices, p_step_function, p_bake_userdata);
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BakeError bake_error = _blit_meshes_into_atlas(p_max_texture_size, p_denoiser_range, albedo_images, emission_images, bounds, atlas_size, atlas_slices, p_step_function, p_bake_userdata);
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if (bake_error != BAKE_OK) {
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return bake_error;
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}
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@ -1793,7 +1794,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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} else {
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// JNLM (built-in).
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SWAP(light_accum_tex, light_accum_tex2);
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error = _denoise(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, normal_tex, light_accum_tex, p_denoiser_strength, atlas_size, atlas_slices, p_bake_sh, p_step_function);
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error = _denoise(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, normal_tex, light_accum_tex, p_denoiser_strength, p_denoiser_range, atlas_size, atlas_slices, p_bake_sh, p_step_function);
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}
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if (unlikely(error != BAKE_OK)) {
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return error;
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@ -262,16 +262,17 @@ class LightmapperRD : public Lightmapper {
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float albedo_bandwidth;
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float normal_bandwidth;
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int half_search_window;
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float filter_strength;
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float pad[3];
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float pad[2];
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};
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BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata);
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BakeError _blit_meshes_into_atlas(int p_max_texture_size, int p_denoiser_range, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata);
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void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, uint32_t p_cluster_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &r_triangle_indices_buffer, RID &r_cluster_indices_buffer, RID &r_cluster_aabbs_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
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void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform);
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BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices);
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BakeError _denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function);
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BakeError _denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, int p_denoiser_range, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function);
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Error _store_pfm(RenderingDevice *p_rd, RID p_atlas_tex, int p_index, const Size2i &p_atlas_size, const String &p_name);
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Ref<Image> _read_pfm(const String &p_name);
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@ -283,7 +284,7 @@ public:
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virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) override;
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virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) override;
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virtual void add_probe(const Vector3 &p_position) override;
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virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr, float p_exposure_normalization = 1.0) override;
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virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_denoiser_range, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr, float p_exposure_normalization = 1.0) override;
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int get_bake_texture_count() const override;
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Ref<Image> get_bake_texture(int p_index) const override;
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@ -76,6 +76,7 @@ layout(set = 1, binding = 3) uniform DenoiseParams {
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float albedo_bandwidth;
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float normal_bandwidth;
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int half_search_window;
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float filter_strength;
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}
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denoise_params;
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@ -849,10 +850,10 @@ void main() {
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// Half the size of the patch window around each pixel that is weighted to compute the denoised pixel.
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// A value of 1 represents a 3x3 window, a value of 2 a 5x5 window, etc.
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const int HALF_PATCH_WINDOW = 4;
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const int HALF_PATCH_WINDOW = 3;
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// Half the size of the search window around each pixel that is denoised and weighted to compute the denoised pixel.
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const int HALF_SEARCH_WINDOW = 10;
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const int HALF_SEARCH_WINDOW = denoise_params.half_search_window;
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// For all of the following sigma values, smaller values will give less weight to pixels that have a bigger distance
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// in the feature being evaluated. Therefore, smaller values are likely to cause more noise to appear, but will also
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@ -1102,7 +1102,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
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}
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}
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Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, denoiser_strength, bounces, bounce_indirect_energy, bias, max_texture_size, directional, use_texture_for_bounces, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization);
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Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, denoiser_strength, denoiser_range, bounces, bounce_indirect_energy, bias, max_texture_size, directional, use_texture_for_bounces, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization);
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if (bake_err == Lightmapper::BAKE_ERROR_LIGHTMAP_TOO_SMALL) {
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return BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL;
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@ -1450,6 +1450,14 @@ float LightmapGI::get_denoiser_strength() const {
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return denoiser_strength;
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}
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void LightmapGI::set_denoiser_range(int p_denoiser_range) {
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denoiser_range = p_denoiser_range;
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}
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int LightmapGI::get_denoiser_range() const {
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return denoiser_range;
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}
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void LightmapGI::set_directional(bool p_enable) {
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directional = p_enable;
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}
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@ -1593,6 +1601,9 @@ void LightmapGI::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "denoiser_strength" && !use_denoiser) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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if (p_property.name == "denoiser_range" && !use_denoiser) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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}
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void LightmapGI::_bind_methods() {
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@ -1638,6 +1649,9 @@ void LightmapGI::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_denoiser_strength", "denoiser_strength"), &LightmapGI::set_denoiser_strength);
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ClassDB::bind_method(D_METHOD("get_denoiser_strength"), &LightmapGI::get_denoiser_strength);
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ClassDB::bind_method(D_METHOD("set_denoiser_range", "denoiser_range"), &LightmapGI::set_denoiser_range);
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ClassDB::bind_method(D_METHOD("get_denoiser_range"), &LightmapGI::get_denoiser_range);
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ClassDB::bind_method(D_METHOD("set_interior", "enable"), &LightmapGI::set_interior);
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ClassDB::bind_method(D_METHOD("is_interior"), &LightmapGI::is_interior);
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@ -1661,6 +1675,7 @@ void LightmapGI::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_denoiser"), "set_use_denoiser", "is_using_denoiser");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "denoiser_strength", PROPERTY_HINT_RANGE, "0.001,0.2,0.001,or_greater"), "set_denoiser_strength", "get_denoiser_strength");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "denoiser_range", PROPERTY_HINT_RANGE, "1,20"), "set_denoiser_range", "get_denoiser_range");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.00001,0.1,0.00001,or_greater"), "set_bias", "get_bias");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texel_scale", PROPERTY_HINT_RANGE, "0.01,100.0,0.01"), "set_texel_scale", "get_texel_scale");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size", PROPERTY_HINT_RANGE, "2048,16384,1"), "set_max_texture_size", "get_max_texture_size");
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@ -156,6 +156,7 @@ private:
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BakeQuality bake_quality = BAKE_QUALITY_MEDIUM;
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bool use_denoiser = true;
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float denoiser_strength = 0.1f;
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int denoiser_range = 10;
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int bounces = 3;
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float bounce_indirect_energy = 1.0;
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float bias = 0.0005;
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@ -256,6 +257,9 @@ public:
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void set_denoiser_strength(float p_denoiser_strength);
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float get_denoiser_strength() const;
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void set_denoiser_range(int p_denoiser_range);
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int get_denoiser_range() const;
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void set_directional(bool p_enable);
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bool is_directional() const;
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@ -180,7 +180,7 @@ public:
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virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) = 0;
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virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) = 0;
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virtual void add_probe(const Vector3 &p_position) = 0;
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virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0;
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virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_denoiser_range, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0;
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virtual int get_bake_texture_count() const = 0;
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virtual Ref<Image> get_bake_texture(int p_index) const = 0;
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