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Seal C# attributes
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@ -10,7 +10,7 @@ namespace Godot
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/// collection of types that implement scripts; otherwise, retrieving the types requires lookup.
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/// </summary>
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[AttributeUsage(AttributeTargets.Assembly)]
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public class AssemblyHasScriptsAttribute : Attribute
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public sealed class AssemblyHasScriptsAttribute : Attribute
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{
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/// <summary>
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/// If the Godot scripts contained in the assembly require lookup
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@ -7,5 +7,5 @@ namespace Godot
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/// that can be marshaled from/to a <see cref="Variant"/>.
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/// </summary>
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[AttributeUsage(AttributeTargets.GenericParameter)]
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public class MustBeVariantAttribute : Attribute { }
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public sealed class MustBeVariantAttribute : Attribute { }
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}
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@ -9,7 +9,7 @@ namespace Godot
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/// By default, methods are not exposed to networking (and RPCs).
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/// </summary>
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
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public class RPCAttribute : Attribute
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public sealed class RPCAttribute : Attribute
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{
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/// <summary>
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/// RPC mode for the annotated method.
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@ -6,7 +6,7 @@ namespace Godot
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/// An attribute that contains the path to the object's script.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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public class ScriptPathAttribute : Attribute
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public sealed class ScriptPathAttribute : Attribute
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{
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/// <summary>
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/// File path to the script.
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@ -3,5 +3,5 @@ using System;
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namespace Godot
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{
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[AttributeUsage(AttributeTargets.Delegate)]
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public class SignalAttribute : Attribute { }
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public sealed class SignalAttribute : Attribute { }
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}
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@ -3,5 +3,5 @@ using System;
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namespace Godot
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{
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[AttributeUsage(AttributeTargets.Class)]
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public class ToolAttribute : Attribute { }
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public sealed class ToolAttribute : Attribute { }
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}
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