mirror of
https://github.com/godotengine/godot.git
synced 2024-11-28 15:12:33 +00:00
Merge pull request #83370 from SaracenOne/unique_name_subscene
Remove toggling of unique names in subscenes
This commit is contained in:
commit
e7a25b262c
@ -311,7 +311,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
||||
}
|
||||
|
||||
if (p_node->is_unique_name_in_owner()) {
|
||||
item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
|
||||
item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene(), vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
|
||||
}
|
||||
|
||||
int num_connections = p_node->get_persistent_signal_connection_count();
|
||||
|
@ -1158,9 +1158,25 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
bool enabling = !first_selected->get()->is_unique_name_in_owner();
|
||||
|
||||
List<Node *> full_selection = editor_selection->get_full_selected_node_list();
|
||||
|
||||
// Check if all the nodes for this operation are invalid, and if they are, pop up a dialog and end here.
|
||||
bool all_nodes_owner_invalid = true;
|
||||
for (Node *node : full_selection) {
|
||||
if (node->get_owner() == get_tree()->get_edited_scene_root()) {
|
||||
all_nodes_owner_invalid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (all_nodes_owner_invalid) {
|
||||
accept->set_text(TTR("Can't toggle unique name for nodes in subscene!"));
|
||||
accept->popup_centered();
|
||||
return;
|
||||
}
|
||||
|
||||
bool enabling = !first_selected->get()->is_unique_name_in_owner();
|
||||
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
|
||||
if (enabling) {
|
||||
@ -1172,6 +1188,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
||||
if (node->is_unique_name_in_owner()) {
|
||||
continue;
|
||||
}
|
||||
if (node->get_owner() != get_tree()->get_edited_scene_root()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
StringName name = node->get_name();
|
||||
if (new_unique_names.find(name) != -1 || get_tree()->get_edited_scene_root()->get_node_or_null(UNIQUE_NODE_PREFIX + String(name)) != nullptr) {
|
||||
cant_be_set_unique_names.push_back(name);
|
||||
@ -1205,6 +1225,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
||||
if (!node->is_unique_name_in_owner()) {
|
||||
continue;
|
||||
}
|
||||
if (node->get_owner() != get_tree()->get_edited_scene_root()) {
|
||||
continue;
|
||||
}
|
||||
undo_redo->add_do_method(node, "set_unique_name_in_owner", false);
|
||||
undo_redo->add_undo_method(node, "set_unique_name_in_owner", true);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user