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GDScript: Forbid enum values to shadow constants
- Don't allow constants to shadow parent members. - Fix a spelling mistake. Fix #13175
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@ -4863,6 +4863,20 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
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StringName const_id = tokenizer->get_token_literal();
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if (current_class->constant_expressions.has(const_id)) {
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_set_error("A constant named '" + String(const_id) + "' already exists in this class (at line: " +
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itos(current_class->constant_expressions[const_id].expression->line) + ").");
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return;
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}
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for (int i = 0; i < current_class->variables.size(); i++) {
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if (current_class->variables[i].identifier == const_id) {
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_set_error("A variable named '" + String(const_id) + "' already exists in this class (at line: " +
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itos(current_class->variables[i].line) + ").");
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return;
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}
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}
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tokenizer->advance();
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if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) {
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@ -7216,6 +7230,12 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
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expr.is_constant = true;
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c.type = expr;
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c.expression->set_datatype(expr);
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DataType tmp;
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if (_get_member_type(p_class->base_type, E->key(), tmp)) {
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_set_error("Member '" + String(E->key()) + "' already exists in parent class.", c.expression->line);
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return;
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}
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}
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// Function declarations
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