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add bounds to next keying next
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dcb1b8247f
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@ -623,14 +623,17 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
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if (property == "frame_coords" && (object->is_class("Sprite2D") || object->is_class("Sprite3D"))) {
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Vector2i new_coords = object->get(property);
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new_coords.x++;
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if (new_coords.x >= object->get("hframes").operator int64_t()) {
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if (new_coords.x >= int64_t(object->get("hframes"))) {
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new_coords.x = 0;
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new_coords.y++;
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}
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call_deferred(SNAME("emit_changed"), property, new_coords, "", false);
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if (new_coords.x < int64_t(object->get("hframes")) && new_coords.y < int64_t(object->get("vframes"))) {
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call_deferred(SNAME("emit_changed"), property, new_coords, "", false);
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}
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} else {
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call_deferred(SNAME("emit_changed"), property, object->get(property).operator int64_t() + 1, "", false);
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if (int64_t(object->get(property)) + 1 < (int64_t(object->get("hframes")) * int64_t(object->get("vframes")))) {
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call_deferred(SNAME("emit_changed"), property, object->get(property).operator int64_t() + 1, "", false);
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}
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}
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call_deferred(SNAME("update_property"));
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