Fix some leftover references to hint_albedo in docs

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A Thousand Ships 2024-02-18 16:57:38 +01:00
parent 5f05e2b9b1
commit e5266f71b9
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GPG Key ID: 2033189A662F8BD7
2 changed files with 2 additions and 2 deletions

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@ -33,7 +33,7 @@
No hints are added to the uniform declaration. No hints are added to the uniform declaration.
</constant> </constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType"> <constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant> </constant>
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.

View File

@ -51,7 +51,7 @@
No hints are added to the uniform declaration. No hints are added to the uniform declaration.
</constant> </constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType"> <constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant> </constant>
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.