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Fix some leftover references to hint_albedo
in docs
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@ -33,7 +33,7 @@
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No hints are added to the uniform declaration.
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No hints are added to the uniform declaration.
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</constant>
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</constant>
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<constant name="TYPE_COLOR" value="1" enum="TextureType">
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<constant name="TYPE_COLOR" value="1" enum="TextureType">
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Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
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Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
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</constant>
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</constant>
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<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
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<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
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Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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@ -51,7 +51,7 @@
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No hints are added to the uniform declaration.
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No hints are added to the uniform declaration.
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</constant>
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</constant>
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<constant name="TYPE_COLOR" value="1" enum="TextureType">
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<constant name="TYPE_COLOR" value="1" enum="TextureType">
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Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
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Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
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</constant>
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</constant>
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<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
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<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
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Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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