mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
More codespell fixes, do more changes from previous ignore list
This commit is contained in:
parent
c40020513a
commit
e52213e2fa
@ -301,13 +301,13 @@ bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
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for (int i = 1; i < s.size(); i++) {
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String feature = s[i].strip_edges();
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Pair<StringName, StringName> fo(feature, p_name);
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Pair<StringName, StringName> feature_override(feature, p_name);
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if (!feature_overrides.has(s[0])) {
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feature_overrides[s[0]] = LocalVector<Pair<StringName, StringName>>();
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}
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feature_overrides[s[0]].push_back(fo);
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feature_overrides[s[0]].push_back(feature_override);
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}
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}
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}
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@ -383,15 +383,15 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
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if (O->get().plane.is_equal_approx(f.plane)) {
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//merge and delete edge and contiguous face, while repointing edges (uuugh!)
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int ois = O->get().indices.size();
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int o_index_size = O->get().indices.size();
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for (int j = 0; j < ois; j++) {
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for (int j = 0; j < o_index_size; j++) {
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//search a
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if (O->get().indices[j] == a) {
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//append the rest
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for (int k = 0; k < ois; k++) {
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int idx = O->get().indices[(k + j) % ois];
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int idxn = O->get().indices[(k + j + 1) % ois];
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for (int k = 0; k < o_index_size; k++) {
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int idx = O->get().indices[(k + j) % o_index_size];
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int idxn = O->get().indices[(k + j + 1) % o_index_size];
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if (idx == b && idxn == a) { //already have b!
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break;
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}
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@ -151,7 +151,7 @@ void Transform2D::orthonormalize() {
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Vector2 y = columns[1];
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x.normalize();
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y = (y - x * (x.dot(y)));
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y = y - x * x.dot(y);
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y.normalize();
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columns[0] = x;
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@ -159,9 +159,9 @@ void Transform2D::orthonormalize() {
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}
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Transform2D Transform2D::orthonormalized() const {
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Transform2D on = *this;
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on.orthonormalize();
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return on;
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Transform2D ortho = *this;
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ortho.orthonormalize();
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return ortho;
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}
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bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
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@ -173,8 +173,8 @@ public:
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template <class C, class M, class U>
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GroupID add_template_group_task(C *p_instance, M p_method, U p_userdata, int p_elements, int p_tasks = -1, bool p_high_priority = false, const String &p_description = String()) {
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typedef GroupUserData<C, M, U> GUD;
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GUD *ud = memnew(GUD);
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typedef GroupUserData<C, M, U> GroupUD;
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GroupUD *ud = memnew(GroupUD);
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ud->instance = p_instance;
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ud->method = p_method;
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ud->userdata = p_userdata;
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@ -553,11 +553,11 @@
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[b]Note:[/b] If the user has disabled the recycle bin on their system, the file will be permanently deleted instead.
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[codeblocks]
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[gdscript]
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var file_to_remove = "user://slot1.sav"
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var file_to_remove = "user://slot1.save"
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OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))
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[/gdscript]
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[csharp]
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var fileToRemove = "user://slot1.sav";
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var fileToRemove = "user://slot1.save";
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OS.MoveToTrash(ProjectSettings.GlobalizePath(fileToRemove));
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[/csharp]
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[/codeblocks]
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@ -241,8 +241,8 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
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}
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for (int i = 0; i < favorite_paths.size(); i++) {
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String fave = favorite_paths[i];
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if (!fave.begins_with("res://")) {
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String favorite = favorite_paths[i];
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if (!favorite.begins_with("res://")) {
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continue;
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}
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@ -252,18 +252,18 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
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String text;
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Ref<Texture2D> icon;
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Color color;
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if (fave == "res://") {
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if (favorite == "res://") {
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text = "/";
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icon = folder_icon;
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color = folder_color;
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} else if (fave.ends_with("/")) {
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text = fave.substr(0, fave.length() - 1).get_file();
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} else if (favorite.ends_with("/")) {
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text = favorite.substr(0, favorite.length() - 1).get_file();
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icon = folder_icon;
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color = folder_color;
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} else {
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text = fave.get_file();
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text = favorite.get_file();
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int index;
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EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->find_file(fave, &index);
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EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->find_file(favorite, &index);
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if (dir) {
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icon = _get_tree_item_icon(dir->get_file_import_is_valid(index), dir->get_file_type(index));
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} else {
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@ -277,18 +277,18 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
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ti->set_text(0, text);
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ti->set_icon(0, icon);
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ti->set_icon_modulate(0, color);
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ti->set_tooltip_text(0, fave);
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ti->set_tooltip_text(0, favorite);
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ti->set_selectable(0, true);
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ti->set_metadata(0, fave);
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if (p_select_in_favorites && fave == path) {
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ti->set_metadata(0, favorite);
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if (p_select_in_favorites && favorite == path) {
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ti->select(0);
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ti->set_as_cursor(0);
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}
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if (!fave.ends_with("/")) {
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if (!favorite.ends_with("/")) {
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Array udata;
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udata.push_back(tree_update_id);
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udata.push_back(ti);
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EditorResourcePreview::get_singleton()->queue_resource_preview(fave, this, "_tree_thumbnail_done", udata);
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EditorResourcePreview::get_singleton()->queue_resource_preview(favorite, this, "_tree_thumbnail_done", udata);
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}
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}
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}
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@ -1,8 +1,8 @@
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#!/bin/sh
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SKIP_LIST="./.*,./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,"
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SKIP_LIST+="./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,"
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SKIP_LIST="./.*,./**/.*,./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,"
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SKIP_LIST+="./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,"
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SKIP_LIST+="./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json,"
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IGNORE_LIST="alo,ba,complies,curvelinear,doubleclick,expct,fave,findn,gird,gud,inout,lod,nd,numer,ois,readded,ro,sav,statics,te,varius,varn,wan"
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IGNORE_LIST="curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,nd,numer,ot,te"
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codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}" --builtin "clear,rare,en-GB_to_en-US"
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@ -247,19 +247,19 @@ namespace Godot
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/// <returns>The orthonormalized transform.</returns>
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public readonly Transform2D Orthonormalized()
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{
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Transform2D on = this;
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Transform2D ortho = this;
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Vector2 onX = on.X;
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Vector2 onY = on.Y;
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Vector2 orthoX = ortho.X;
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Vector2 orthoY = ortho.Y;
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onX.Normalize();
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onY = onY - (onX * onX.Dot(onY));
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onY.Normalize();
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orthoX.Normalize();
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orthoY = orthoY - orthoX * orthoX.Dot(orthoY);
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orthoY.Normalize();
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on.X = onX;
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on.Y = onY;
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ortho.X = orthoX;
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ortho.Y = orthoY;
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return on;
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return ortho;
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}
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/// <summary>
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@ -99,7 +99,7 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God
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// from scratch. Therefore, we need to kill the whole app process and relaunch it.
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//
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// Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
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// releasing and reloading native libs or resetting their state somehow and clearing statics).
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// releasing and reloading native libs or resetting their state somehow and clearing static data).
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Log.v(TAG, "Restarting Godot instance...");
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ProcessPhoenix.triggerRebirth(FullScreenGodotApp.this);
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}
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@ -140,7 +140,7 @@ void NavigationAgent2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POST_ENTER_TREE: {
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// need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready.
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// cannot use READY as ready does not get called if Node is readded to SceneTree
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// cannot use READY as ready does not get called if Node is re-added to SceneTree
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set_agent_parent(get_parent());
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set_physics_process_internal(true);
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@ -143,7 +143,7 @@ void NavigationAgent3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POST_ENTER_TREE: {
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// need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready.
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// cannot use READY as ready does not get called if Node is readded to SceneTree
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// cannot use READY as ready does not get called if Node is re-added to SceneTree
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set_agent_parent(get_parent());
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set_physics_process_internal(true);
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@ -2135,13 +2135,13 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
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} else if ((p_flags & DUPLICATE_USE_INSTANTIATION) && !get_scene_file_path().is_empty()) {
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Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path());
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ERR_FAIL_COND_V(res.is_null(), nullptr);
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PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
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PackedScene::GenEditState edit_state = PackedScene::GEN_EDIT_STATE_DISABLED;
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#ifdef TOOLS_ENABLED
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if (p_flags & DUPLICATE_FROM_EDITOR) {
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ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
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edit_state = PackedScene::GEN_EDIT_STATE_INSTANCE;
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}
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#endif
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node = res->instantiate(ges);
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node = res->instantiate(edit_state);
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ERR_FAIL_COND_V(!node, nullptr);
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node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder());
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@ -2379,15 +2379,15 @@ Error ResourceFormatSaverText::set_uid(const String &p_path, ResourceUID::ID p_u
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String local_path = ProjectSettings::get_singleton()->localize_path(p_path);
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Error err = OK;
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{
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Ref<FileAccess> fo = FileAccess::open(p_path, FileAccess::READ);
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if (fo.is_null()) {
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Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
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if (file.is_null()) {
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ERR_FAIL_V(ERR_CANT_OPEN);
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}
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ResourceLoaderText loader;
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loader.local_path = local_path;
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loader.res_path = loader.local_path;
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err = loader.set_uid(fo, p_uid);
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err = loader.set_uid(file, p_uid);
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}
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if (err == OK) {
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@ -323,13 +323,13 @@ public:
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// http://andrewthall.org/papers/df64_qf128.pdf
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#ifdef REAL_T_IS_DOUBLE
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static _FORCE_INLINE_ void split_double(double a, float *ahi, float *alo) {
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static _FORCE_INLINE_ void split_double(double a, float *a_hi, float *a_lo) {
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const double SPLITTER = (1 << 29) + 1;
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double t = a * SPLITTER;
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double thi = t - (t - a);
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double tlo = a - thi;
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*ahi = (float)thi;
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*alo = (float)tlo;
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double t_hi = t - (t - a);
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double t_lo = a - t_hi;
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*a_hi = (float)t_hi;
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*a_lo = (float)t_lo;
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}
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#endif
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@ -4530,14 +4530,14 @@ bool ShaderLanguage::_check_node_constness(const Node *p_node) const {
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case Node::TYPE_CONSTANT:
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break;
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case Node::TYPE_VARIABLE: {
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const VariableNode *varn = static_cast<const VariableNode *>(p_node);
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if (!varn->is_const) {
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const VariableNode *var_node = static_cast<const VariableNode *>(p_node);
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if (!var_node->is_const) {
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return false;
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}
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} break;
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case Node::TYPE_ARRAY: {
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const ArrayNode *arrn = static_cast<const ArrayNode *>(p_node);
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if (!arrn->is_const) {
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const ArrayNode *arr_node = static_cast<const ArrayNode *>(p_node);
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if (!arr_node->is_const) {
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return false;
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}
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} break;
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@ -3086,7 +3086,7 @@ TEST_CASE("[SceneTree][TextEdit] context menu") {
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text_edit->get_viewport()->set_embedding_subwindows(true); // Bypass display server for drop handling.
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text_edit->set_size(Size2(800, 200));
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text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec varius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vasius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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MessageQueue::get_singleton()->flush();
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text_edit->set_context_menu_enabled(false);
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@ -3227,7 +3227,7 @@ TEST_CASE("[SceneTree][TextEdit] mouse") {
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SceneTree::get_singleton()->get_root()->add_child(text_edit);
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text_edit->set_size(Size2(800, 200));
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text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec varius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vasius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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MessageQueue::get_singleton()->flush();
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CHECK(text_edit->get_word_at_pos(text_edit->get_pos_at_line_column(0, 1)) == "Lorem");
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@ -3305,9 +3305,9 @@ TEST_CASE("[SceneTree][TextEdit] caret") {
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SEND_GUI_ACTION(text_edit, "ui_text_caret_left");
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CHECK(text_edit->get_caret_column() == 0);
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text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec varius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vasius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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for (int i = 0; i < 3; i++) {
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text_edit->insert_line_at(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec varius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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text_edit->insert_line_at(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vasius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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}
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MessageQueue::get_singleton()->flush();
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@ -3519,7 +3519,7 @@ TEST_CASE("[SceneTree][TextEdit] line wrapping") {
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// Set size for boundary.
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text_edit->set_size(Size2(800, 200));
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text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec varius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vasius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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CHECK_FALSE(text_edit->is_line_wrapped(0));
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CHECK(text_edit->get_line_wrap_count(0) == 0);
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CHECK(text_edit->get_line_wrap_index_at_column(0, 130) == 0);
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@ -3569,7 +3569,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
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// No subcases here for performance.
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text_edit->set_size(Size2(800, 600));
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for (int i = 0; i < 50; i++) {
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text_edit->insert_line_at(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec varius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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text_edit->insert_line_at(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vasius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
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}
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MessageQueue::get_singleton()->flush();
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@ -3897,7 +3897,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
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CHECK(text_edit->get_h_scroll() == 0);
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text_edit->set_h_scroll(10000000);
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CHECK(text_edit->get_h_scroll() == 313);
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CHECK(text_edit->get_h_scroll() == 314);
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text_edit->set_h_scroll(-100);
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CHECK(text_edit->get_h_scroll() == 0);
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