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Added speed setting
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@ -196,6 +196,25 @@ float InverseKinematics::get_precision() const
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return precision;
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}
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void InverseKinematics::set_speed(float p)
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{
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if (is_inside_tree())
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_check_unbind();
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speed=p;
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if (is_inside_tree())
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_check_bind();
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}
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float InverseKinematics::get_speed() const
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{
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return speed;
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}
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void InverseKinematics::_notification(int p_what)
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{
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@ -254,7 +273,7 @@ void InverseKinematics::_notification(int p_what)
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Quat q2 = Quat(mod2.basis).normalized();
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if (psign < 0.0)
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q2 = q2.inverse();
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Quat q = q1.slerp(q2, 0.2 / (1.0 + 500.0 * depth)).normalized();
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Quat q = q1.slerp(q2, speed / (1.0 + 500.0 * depth)).normalized();
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Transform fin = Transform(q);
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fin.origin = mod.origin;
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skel->set_bone_global_pose(cur_bone, fin);
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@ -282,9 +301,12 @@ void InverseKinematics::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_chain_size"),&InverseKinematics::get_chain_size);
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ObjectTypeDB::bind_method(_MD("set_precision","precision"),&InverseKinematics::set_precision);
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ObjectTypeDB::bind_method(_MD("get_precision"),&InverseKinematics::get_precision);
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ObjectTypeDB::bind_method(_MD("set_speed","speed"),&InverseKinematics::set_speed);
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ObjectTypeDB::bind_method(_MD("get_speed"),&InverseKinematics::get_speed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations"), _SCS("set_iterations"), _SCS("get_iterations"));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chain_size"), _SCS("set_chain_size"), _SCS("get_chain_size"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "precision"), _SCS("set_precision"), _SCS("get_precision"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed"), _SCS("set_speed"), _SCS("get_speed"));
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}
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InverseKinematics::InverseKinematics()
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@ -293,6 +315,7 @@ InverseKinematics::InverseKinematics()
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chain_size = 2;
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iterations = 100;
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precision = 0.001;
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speed = 0.2;
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}
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@ -44,6 +44,7 @@ class InverseKinematics : public Spatial {
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void _check_unbind();
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int iterations;
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float precision;
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float speed;
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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@ -62,6 +63,8 @@ public:
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int get_chain_size() const;
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void set_precision(float p);
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float get_precision() const;
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void set_speed(float p);
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float get_speed() const;
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InverseKinematics();
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};
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