mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Avoid overestimating the cost in AStar heuristics.
This is a necessary condition for finding optimal solutions. This is achieved by simply requiring/ensuring that no weights are smaller than 1. Fixes #8584.
This commit is contained in:
parent
5b3709d309
commit
e4eb093c62
@ -43,6 +43,7 @@ int AStar::get_available_point_id() const {
|
||||
|
||||
void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
|
||||
ERR_FAIL_COND(p_id < 0);
|
||||
ERR_FAIL_COND(p_weight_scale < 1);
|
||||
if (!points.has(p_id)) {
|
||||
Point *pt = memnew(Point);
|
||||
pt->id = p_id;
|
||||
@ -221,7 +222,6 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
|
||||
|
||||
real_t cost = p->distance;
|
||||
cost += _estimate_cost(p->id, end_point->id);
|
||||
cost *= p->weight_scale;
|
||||
|
||||
if (cost < least_cost) {
|
||||
|
||||
|
@ -1991,6 +1991,7 @@
|
||||
<argument index="1" name="pos" type="Vector3">
|
||||
</argument>
|
||||
<argument index="2" name="weight_scale" type="float" default="1">
|
||||
Weight scale has to be 1 or larger.
|
||||
</argument>
|
||||
<description>
|
||||
</description>
|
||||
|
Loading…
Reference in New Issue
Block a user