mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
[Doc] Added more details for set_drag_preview()
This commit is contained in:
parent
ed373a60b1
commit
e4b97b4614
@ -652,7 +652,18 @@
|
||||
<argument index="0" name="control" type="Control">
|
||||
</argument>
|
||||
<description>
|
||||
Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data].
|
||||
Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree.
|
||||
[codeblock]
|
||||
export (Color, RGBA) var color = Color(1, 0, 0, 1)
|
||||
|
||||
func get_drag_data(position):
|
||||
# Use a control that is not in the tree
|
||||
var cpb = ColorPickerButton.new()
|
||||
cpb.color = color
|
||||
cpb.rect_size = Vector2(50, 50)
|
||||
set_drag_preview(cpb)
|
||||
return color
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_end">
|
||||
|
Loading…
Reference in New Issue
Block a user