[Doc] Added more details for set_drag_preview()

This commit is contained in:
Anthony Rey 2019-08-08 18:56:37 +02:00 committed by Rémi Verschelde
parent ed373a60b1
commit e4b97b4614

View File

@ -652,7 +652,18 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data].
Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree.
[codeblock]
export (Color, RGBA) var color = Color(1, 0, 0, 1)
func get_drag_data(position):
# Use a control that is not in the tree
var cpb = ColorPickerButton.new()
cpb.color = color
cpb.rect_size = Vector2(50, 50)
set_drag_preview(cpb)
return color
[/codeblock]
</description>
</method>
<method name="set_end">