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Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area
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@ -315,6 +315,9 @@ bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
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if (texture.is_null())
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if (texture.is_null())
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return false;
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return false;
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if (texture->get_size().width == 0 || texture->get_size().height == 0)
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return false;
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Rect2 src_rect, dst_rect;
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Rect2 src_rect, dst_rect;
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bool filter_clip;
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bool filter_clip;
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_get_rects(src_rect, dst_rect, filter_clip);
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_get_rects(src_rect, dst_rect, filter_clip);
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