mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Fix scene node selection problem when no auto expand
This commit is contained in:
parent
e343dbbcc1
commit
e46280dbb5
@ -1000,6 +1000,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
|
||||
TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
|
||||
|
||||
if (item) {
|
||||
selected = p_node;
|
||||
if (auto_expand_selected) {
|
||||
// Make visible when it's collapsed.
|
||||
TreeItem *node = item->get_parent();
|
||||
@ -1009,8 +1010,24 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
|
||||
}
|
||||
item->select(0);
|
||||
item->set_as_cursor(0);
|
||||
selected = p_node;
|
||||
tree->ensure_cursor_is_visible();
|
||||
} else {
|
||||
// Ensure the node is selected and visible for the user if the node
|
||||
// is not collapsed.
|
||||
bool collapsed = false;
|
||||
TreeItem *node = item;
|
||||
while (node && node != tree->get_root()) {
|
||||
if (node->is_collapsed()) {
|
||||
collapsed = true;
|
||||
break;
|
||||
}
|
||||
node = node->get_parent();
|
||||
}
|
||||
if (!collapsed) {
|
||||
item->select(0);
|
||||
item->set_as_cursor(0);
|
||||
tree->ensure_cursor_is_visible();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!p_node) {
|
||||
|
Loading…
Reference in New Issue
Block a user