mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Merge pull request #89108 from Faless/mp/fix_config_reload
[MP] Fix replication config reload error
This commit is contained in:
commit
e40010a8e1
@ -103,6 +103,14 @@ void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) cons
|
||||
}
|
||||
}
|
||||
|
||||
void SceneReplicationConfig::reset_state() {
|
||||
dirty = false;
|
||||
properties.clear();
|
||||
sync_props.clear();
|
||||
spawn_props.clear();
|
||||
watch_props.clear();
|
||||
}
|
||||
|
||||
TypedArray<NodePath> SceneReplicationConfig::get_properties() const {
|
||||
TypedArray<NodePath> paths;
|
||||
for (const ReplicationProperty &prop : properties) {
|
||||
|
@ -79,6 +79,8 @@ protected:
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
||||
public:
|
||||
virtual void reset_state() override; // Required since we use variable amount of properties.
|
||||
|
||||
TypedArray<NodePath> get_properties() const;
|
||||
|
||||
void add_property(const NodePath &p_path, int p_index = -1);
|
||||
|
Loading…
Reference in New Issue
Block a user