From c8313764bbb8aeaf4be86a766e0a8f41d597b58a Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 5 Sep 2024 02:14:43 +0200 Subject: [PATCH] Improve documentation on Node2D transform properties such as Skew - Mention the units used for Skew in the inspector and code. --- doc/classes/Node2D.xml | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 851290de7bf..0b2dfcea031 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -95,43 +95,44 @@ - Global position. + Global position. See also [member position]. - Global rotation in radians. + Global rotation in radians. See also [member rotation]. - Helper property to access [member global_rotation] in degrees instead of radians. + Helper property to access [member global_rotation] in degrees instead of radians. See also [member rotation_degrees]. - Global scale. + Global scale. See also [member scale]. - Global skew in radians. + Global skew in radians. See also [member skew]. - Global [Transform2D]. + Global [Transform2D]. See also [member transform]. - Position, relative to the node's parent. + Position, relative to the node's parent. See also [member global_position]. - Rotation in radians, relative to the node's parent. + Rotation in radians, relative to the node's parent. See also [member global_rotation]. [b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees]. - Helper property to access [member rotation] in degrees instead of radians. + Helper property to access [member rotation] in degrees instead of radians. See also [member global_rotation_degrees]. - The node's scale. Unscaled value: [code](1, 1)[/code]. + The node's scale, relative to the node's parent. Unscaled value: [code](1, 1)[/code]. See also [member global_scale]. [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed. - Slants the node. - [b]Note:[/b] Skew is X axis only. + If set to a non-zero value, slants the node in one direction or another. This can be used for pseudo-3D effects. See also [member global_skew]. + [b]Note:[/b] Skew is performed on the X axis only, and [i]between[/i] rotation and scaling. + [b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [code]skew = deg_to_rad(value_in_degrees)[/code]. - Local [Transform2D]. + The node's [Transform2D], relative to the node's parent. See also [member global_transform].