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AnimationPlayer FPS mode fixes
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@ -1022,8 +1022,14 @@ void AnimationTimelineEdit::update_values() {
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editing = true;
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if (use_fps && animation->get_step() > 0) {
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length->set_value(animation->get_length() / animation->get_step());
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length->set_step(1);
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length->set_tooltip(TTR("Animation length (frames)"));
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time_icon->set_tooltip(TTR("Animation length (frames)"));
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} else {
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length->set_value(animation->get_length());
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length->set_step(0.01);
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length->set_tooltip(TTR("Animation length (seconds)"));
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time_icon->set_tooltip(TTR("Animation length (seconds)"));
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}
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loop->set_pressed(animation->has_loop());
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editing = false;
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@ -1168,7 +1174,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
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len_hb->add_child(expander);
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time_icon = memnew(TextureRect);
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time_icon->set_v_size_flags(SIZE_SHRINK_CENTER);
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time_icon->set_tooltip(TTR("Animation Length Time (seconds)"));
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time_icon->set_tooltip(TTR("Animation length (seconds)"));
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len_hb->add_child(time_icon);
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length = memnew(EditorSpinSlider);
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length->set_min(0.001);
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@ -1177,7 +1183,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
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length->set_allow_greater(true);
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length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0));
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length->set_hide_slider(true);
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length->set_tooltip(TTR("Animation Length Time (seconds)"));
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length->set_tooltip(TTR("Animation length (seconds)"));
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length->connect("value_changed", this, "_anim_length_changed");
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len_hb->add_child(length);
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loop = memnew(ToolButton);
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@ -3857,7 +3863,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
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ERR_FAIL_INDEX(p_track, animation->get_track_count());
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if (snap->is_pressed() && step->get_value() != 0) {
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p_ofs = Math::stepify(p_ofs, step->get_value());
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p_ofs = snap_time(p_ofs);
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}
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while (animation->track_find_key(p_track, p_ofs, true) != -1) { //make sure insertion point is valid
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p_ofs += 0.001;
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@ -4889,7 +4895,14 @@ void AnimationTrackEditor::_selection_changed() {
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float AnimationTrackEditor::snap_time(float p_value) {
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if (snap->is_pressed()) {
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p_value = Math::stepify(p_value, step->get_value());
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double snap_increment;
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if (timeline->is_using_fps() && step->get_value() > 0)
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snap_increment = 1.0 / step->get_value();
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else
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snap_increment = step->get_value();
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p_value = Math::stepify(p_value, snap_increment);
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}
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return p_value;
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