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Fix typo in cylinder-cylinder SAT collision solver
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@ -1908,7 +1908,7 @@ static void _collision_cylinder_cylinder(const GodotShape3D *p_a, const Transfor
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}
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// Cylinder B end caps.
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if (!separator.test_axis(cylinder_A_axis.normalized())) {
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if (!separator.test_axis(cylinder_B_axis.normalized())) {
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return;
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}
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