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Merge pull request #28028 from homer666/visual-shader-editor-member-dialog-fixes
Misc. improvements to visual shader's "Add Node" dialog
This commit is contained in:
commit
e292cc0a0a
@ -172,6 +172,7 @@ void VisualShaderEditor::_update_options_menu() {
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int item_count = 0;
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int item_count2 = 0;
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bool is_first_item = true;
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for (int i = 0; i < add_options.size() + 1; i++) {
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@ -197,6 +198,7 @@ void VisualShaderEditor::_update_options_menu() {
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prev_sub_category = "";
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category = members->create_item(root);
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category->set_text(0, add_options[i].category);
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category->set_selectable(0, false);
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if (!use_filter)
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category->set_collapsed(true);
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}
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@ -212,6 +214,7 @@ void VisualShaderEditor::_update_options_menu() {
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item_count2 = 0;
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sub_category = members->create_item(category);
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sub_category->set_text(0, add_options[i].sub_category);
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sub_category->set_selectable(0, false);
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if (!use_filter)
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sub_category->set_collapsed(true);
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}
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@ -221,6 +224,10 @@ void VisualShaderEditor::_update_options_menu() {
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++item_count2;
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TreeItem *item = members->create_item(sub_category);
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item->set_text(0, add_options[i].name);
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if (is_first_item) {
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item->select(0);
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is_first_item = false;
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}
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switch (add_options[i].return_type) {
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case VisualShaderNode::PORT_TYPE_SCALAR:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
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@ -833,40 +840,56 @@ void VisualShaderEditor::_node_selected(Object *p_node) {
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//EditorNode::get_singleton()->push_item(vsnode.ptr(), "", true);
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}
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void VisualShaderEditor::_member_gui_input(const Ref<InputEvent> p_event) {
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void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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Ref<InputEventKey> key = p_event;
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if (mb.is_valid()) {
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if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) {
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_member_create();
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}
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} else if (key.is_valid()) {
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if (key->is_pressed() && key->get_scancode() == KEY_ENTER) {
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_member_create();
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}
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT)
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_show_members_dialog(true);
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}
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void VisualShaderEditor::_input(const Ref<InputEvent> p_event) {
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if (graph->has_focus()) {
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Ref<InputEventMouseButton> mb = p_event;
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void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
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saved_node_pos_dirty = true;
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saved_node_pos = graph->get_local_mouse_position();
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Point2 gpos = Input::get_singleton()->get_mouse_position();
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members_dialog->popup();
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members_dialog->set_position(gpos);
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}
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}
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}
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void VisualShaderEditor::_show_members_dialog() {
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saved_node_pos_dirty = false;
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members_dialog->popup();
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members_dialog->set_position(graph->get_global_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
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if (at_mouse_pos) {
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saved_node_pos_dirty = true;
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saved_node_pos = graph->get_local_mouse_position();
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Point2 gpos = Input::get_singleton()->get_mouse_position();
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members_dialog->popup();
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members_dialog->set_position(gpos);
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} else {
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saved_node_pos_dirty = false;
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members_dialog->set_position(graph->get_global_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
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}
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// keep dialog within window bounds
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Size2 window_size = OS::get_singleton()->get_window_size();
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Rect2 dialog_rect = members_dialog->get_global_rect();
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if (dialog_rect.position.y + dialog_rect.size.y > window_size.y) {
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int difference = dialog_rect.position.y + dialog_rect.size.y - window_size.y;
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members_dialog->set_position(members_dialog->get_position() - Point2(0, difference));
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}
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if (dialog_rect.position.x + dialog_rect.size.x > window_size.x) {
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int difference = dialog_rect.position.x + dialog_rect.size.x - window_size.x;
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members_dialog->set_position(members_dialog->get_position() - Point2(difference, 0));
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}
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node_filter->call_deferred("grab_focus"); // still not visible
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node_filter->select_all();
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}
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void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> ie = p_ie;
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if (ie.is_valid() && (ie->get_scancode() == KEY_UP ||
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ie->get_scancode() == KEY_DOWN ||
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ie->get_scancode() == KEY_ENTER ||
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ie->get_scancode() == KEY_KP_ENTER)) {
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members->call("_gui_input", ie);
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node_filter->accept_event();
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}
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}
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void VisualShaderEditor::_notification(int p_what) {
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@ -1238,7 +1261,7 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_mode_selected", &VisualShaderEditor::_mode_selected);
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ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
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ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port);
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ClassDB::bind_method("_input", &VisualShaderEditor::_input);
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ClassDB::bind_method("_graph_gui_input", &VisualShaderEditor::_graph_gui_input);
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ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
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@ -1247,7 +1270,7 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
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ClassDB::bind_method("_tools_menu_option", &VisualShaderEditor::_tools_menu_option);
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ClassDB::bind_method("_show_members_dialog", &VisualShaderEditor::_show_members_dialog);
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ClassDB::bind_method("_member_gui_input", &VisualShaderEditor::_member_gui_input);
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ClassDB::bind_method("_sbox_input", &VisualShaderEditor::_sbox_input);
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ClassDB::bind_method("_member_filter_changed", &VisualShaderEditor::_member_filter_changed);
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ClassDB::bind_method("_member_selected", &VisualShaderEditor::_member_selected);
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ClassDB::bind_method("_member_unselected", &VisualShaderEditor::_member_unselected);
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@ -1278,6 +1301,7 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->connect("scroll_offset_changed", this, "_scroll_changed");
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graph->connect("duplicate_nodes_request", this, "_duplicate_nodes");
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graph->connect("delete_nodes_request", this, "_on_nodes_delete");
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graph->connect("gui_input", this, "_graph_gui_input");
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR);
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN);
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@ -1306,7 +1330,7 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->get_zoom_hbox()->add_child(add_node);
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add_node->set_text(TTR("Add Node..."));
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graph->get_zoom_hbox()->move_child(add_node, 0);
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add_node->connect("pressed", this, "_show_members_dialog");
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add_node->connect("pressed", this, "_show_members_dialog", varray(false));
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///////////////////////////////////////
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// SHADER NODES TREE
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@ -1321,6 +1345,7 @@ VisualShaderEditor::VisualShaderEditor() {
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node_filter = memnew(LineEdit);
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filter_hb->add_child(node_filter);
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node_filter->connect("text_changed", this, "_member_filter_changed");
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node_filter->connect("gui_input", this, "_sbox_input");
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node_filter->set_h_size_flags(SIZE_EXPAND_FILL);
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node_filter->set_placeholder(TTR("Search"));
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@ -1340,9 +1365,9 @@ VisualShaderEditor::VisualShaderEditor() {
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members->set_allow_reselect(true);
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members->set_hide_folding(false);
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members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE));
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members->connect("item_activated", this, "_member_create");
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members->connect("item_selected", this, "_member_selected");
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members->connect("nothing_selected", this, "_member_unselected");
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members->connect("gui_input", this, "_member_gui_input");
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Label *desc_label = memnew(Label);
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members_vb->add_child(desc_label);
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@ -85,7 +85,7 @@ class VisualShaderEditor : public VBoxContainer {
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RichTextLabel *node_desc;
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void _tools_menu_option(int p_idx);
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void _show_members_dialog();
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void _show_members_dialog(bool at_mouse_pos);
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void _update_graph();
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@ -166,10 +166,10 @@ class VisualShaderEditor : public VBoxContainer {
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void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
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void _preview_select_port(int p_node, int p_port);
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void _input(const Ref<InputEvent> p_event);
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void _graph_gui_input(const Ref<InputEvent> p_event);
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void _member_gui_input(const Ref<InputEvent> p_event);
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void _member_filter_changed(const String &p_text);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _member_selected();
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void _member_unselected();
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void _member_create();
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