Fix issue with GDScript binary tokens being non-deterministic

This commit is contained in:
Mikael Hermansson 2024-09-11 14:08:04 +02:00
parent 4788f54d97
commit e120792760

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@ -296,6 +296,7 @@ Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code,
encode_uint32(identifier_map.size(), &contents.write[0]); encode_uint32(identifier_map.size(), &contents.write[0]);
encode_uint32(constant_map.size(), &contents.write[4]); encode_uint32(constant_map.size(), &contents.write[4]);
encode_uint32(token_lines.size(), &contents.write[8]); encode_uint32(token_lines.size(), &contents.write[8]);
encode_uint32(0, &contents.write[12]); // Unused, kept for compatibility. Please remove at next `TOKENIZER_VERSION` increment.
encode_uint32(token_counter, &contents.write[16]); encode_uint32(token_counter, &contents.write[16]);
int buf_pos = 20; int buf_pos = 20;