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Remove now unused year
member from version.py
We changed copyright to use "present" for the current year, so we no longer need to hardcode this and (like now) forget to bump it yearly.
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@ -110,7 +110,6 @@ Dictionary Engine::get_version_info() const {
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dict["hex"] = VERSION_HEX;
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dict["status"] = VERSION_STATUS;
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dict["build"] = VERSION_BUILD;
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dict["year"] = VERSION_YEAR;
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String hash = String(VERSION_HASH);
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dict["hash"] = hash.is_empty() ? String("unknown") : hash;
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@ -33,6 +33,12 @@
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#include "core/version_generated.gen.h"
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// Copied from typedefs.h to stay lean.
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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// Godot versions are of the form <major>.<minor> for the initial release,
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// and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
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// That's arbitrary, but we find it pretty and it's the current policy.
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@ -179,7 +179,6 @@
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[code]status[/code] - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
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[code]build[/code] - Holds the build name (e.g. "custom_build") as a String
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[code]hash[/code] - Holds the full Git commit hash as a String
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[code]year[/code] - Holds the year the version was released in as an int
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[code]string[/code] - [code]major[/code] + [code]minor[/code] + [code]patch[/code] + [code]status[/code] + [code]build[/code] in a single String
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The [code]hex[/code] value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be [code]0x03010C[/code]. [b]Note:[/b] It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:
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[codeblocks]
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@ -163,7 +163,6 @@ def get_version_info(module_version_string="", silent=False):
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"status": str(version.status),
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"build": str(build_name),
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"module_config": str(version.module_config) + module_version_string,
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"year": int(version.year),
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"website": str(version.website),
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"docs_branch": str(version.docs),
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}
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@ -232,7 +231,6 @@ def generate_version_header(module_version_string=""):
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#define VERSION_STATUS "{status}"
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#define VERSION_BUILD "{build}"
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#define VERSION_MODULE_CONFIG "{module_config}"
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#define VERSION_YEAR {year}
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#define VERSION_WEBSITE "{website}"
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#define VERSION_DOCS_BRANCH "{docs_branch}"
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#define VERSION_DOCS_URL "https://docs.godotengine.org/en/" VERSION_DOCS_BRANCH
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@ -1,16 +1,12 @@
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#include "core/version.h"
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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GODOT_ICON ICON platform/windows/godot.ico
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1 VERSIONINFO
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FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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FILEOS 4
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FILETYPE 1
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FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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FILEOS 4
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FILETYPE 1
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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@ -21,7 +17,7 @@ BEGIN
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VALUE "FileVersion", VERSION_NUMBER
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VALUE "ProductName", VERSION_NAME
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VALUE "Licence", "MIT"
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VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
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VALUE "LegalCopyright", "(c) 2007-present Juan Linietsky, Ariel Manzur and Godot Engine contributors"
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VALUE "Info", "https://godotengine.org"
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VALUE "ProductVersion", VERSION_FULL_BUILD
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END
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@ -1,16 +1,12 @@
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#include "core/version.h"
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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GODOT_ICON ICON platform/windows/godot_console.ico
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1 VERSIONINFO
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FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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FILEOS 4
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FILETYPE 1
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FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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FILEOS 4
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FILETYPE 1
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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@ -21,7 +17,7 @@ BEGIN
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VALUE "FileVersion", VERSION_NUMBER
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VALUE "ProductName", VERSION_NAME " (Console)"
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VALUE "Licence", "MIT"
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VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
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VALUE "LegalCopyright", "(c) 2007-present Juan Linietsky, Ariel Manzur and Godot Engine contributors"
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VALUE "Info", "https://godotengine.org"
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VALUE "ProductVersion", VERSION_FULL_BUILD
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END
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4
thirdparty/miniupnpc/src/miniupnpcstrings.h
vendored
4
thirdparty/miniupnpc/src/miniupnpcstrings.h
vendored
@ -1,9 +1,7 @@
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#ifndef MINIUPNPCSTRINGS_H_INCLUDED
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#define MINIUPNPCSTRINGS_H_INCLUDED
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#include "core/version.h"
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#define OS_STRING VERSION_NAME "/1.0"
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#define OS_STRING "Godot Engine/1.0"
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#define MINIUPNPC_VERSION_STRING "2.2.5"
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#if 0
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@ -5,6 +5,5 @@ minor = 3
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patch = 0
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status = "dev"
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module_config = ""
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year = 2023
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website = "https://godotengine.org"
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docs = "latest"
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