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Merge pull request #93695 from RandomShaper/res_load_main_th
`ResourceLoader`: Support polling and get-before-complete on the main thread
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commit
e052a53bb6
@ -40,6 +40,7 @@
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#include "core/string/print_string.h"
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#include "core/string/translation.h"
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#include "core/variant/variant_parser.h"
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#include "servers/rendering_server.h"
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#ifdef DEBUG_LOAD_THREADED
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#define print_lt(m_text) print_line(m_text)
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@ -585,6 +586,16 @@ ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const
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*r_progress = _dependency_get_progress(local_path);
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}
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// Support userland polling in a loop on the main thread.
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if (Thread::is_main_thread() && status == THREAD_LOAD_IN_PROGRESS) {
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uint64_t frame = Engine::get_singleton()->get_process_frames();
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if (frame == load_task.last_progress_check_main_thread_frame) {
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_ensure_load_progress();
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} else {
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load_task.last_progress_check_main_thread_frame = frame;
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}
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}
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return status;
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}
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@ -613,6 +624,21 @@ Ref<Resource> ResourceLoader::load_threaded_get(const String &p_path, Error *r_e
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}
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return Ref<Resource>();
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}
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// Support userland requesting on the main thread before the load is reported to be complete.
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if (Thread::is_main_thread() && !load_token->local_path.is_empty()) {
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const ThreadLoadTask &load_task = thread_load_tasks[load_token->local_path];
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while (load_task.status == THREAD_LOAD_IN_PROGRESS) {
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if (!_ensure_load_progress()) {
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// This local poll loop is not needed.
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break;
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}
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thread_load_lock.~MutexLock();
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OS::get_singleton()->delay_usec(1000);
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new (&thread_load_lock) MutexLock(thread_load_mutex);
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}
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}
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res = _load_complete_inner(*load_token, r_error, thread_load_lock);
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if (load_token->unreference()) {
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memdelete(load_token);
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@ -731,6 +757,17 @@ Ref<Resource> ResourceLoader::_load_complete_inner(LoadToken &p_load_token, Erro
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}
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}
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bool ResourceLoader::_ensure_load_progress() {
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// Some servers may need a new engine iteration to allow the load to progress.
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// Since the only known one is the rendering server (in single thread mode), let's keep it simple and just sync it.
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// This may be refactored in the future to support other servers and have less coupling.
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if (OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD) {
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return false; // Not needed.
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}
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RenderingServer::get_singleton()->sync();
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return true;
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}
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Ref<Resource> ResourceLoader::ensure_resource_ref_override_for_outer_load(const String &p_path, const String &p_res_type) {
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ERR_FAIL_COND_V(load_nesting == 0, Ref<Resource>()); // It makes no sense to use this from nesting level 0.
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const String &local_path = _validate_local_path(p_path);
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@ -174,6 +174,7 @@ private:
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String type_hint;
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float progress = 0.0f;
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float max_reported_progress = 0.0f;
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uint64_t last_progress_check_main_thread_frame = UINT64_MAX;
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ThreadLoadStatus status = THREAD_LOAD_IN_PROGRESS;
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ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE;
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Error error = OK;
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@ -197,6 +198,8 @@ private:
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static float _dependency_get_progress(const String &p_path);
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static bool _ensure_load_progress();
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public:
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static Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, ResourceFormatLoader::CacheMode p_cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE);
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static ThreadLoadStatus load_threaded_get_status(const String &p_path, float *r_progress = nullptr);
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@ -87,7 +87,7 @@
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<param index="0" name="path" type="String" />
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<description>
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Returns the resource loaded by [method load_threaded_request].
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If this is called before the loading thread is done (i.e. [method load_threaded_get_status] is not [constant THREAD_LOAD_LOADED]), the calling thread will be blocked until the resource has finished loading.
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If this is called before the loading thread is done (i.e. [method load_threaded_get_status] is not [constant THREAD_LOAD_LOADED]), the calling thread will be blocked until the resource has finished loading. However, it's recommended to use [method load_threaded_get_status] to known when the load has actually completed.
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</description>
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</method>
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<method name="load_threaded_get_status">
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@ -97,6 +97,7 @@
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<description>
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Returns the status of a threaded loading operation started with [method load_threaded_request] for the resource at [param path]. See [enum ThreadLoadStatus] for possible return values.
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An array variable can optionally be passed via [param progress], and will return a one-element array containing the percentage of completion of the threaded loading.
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[b]Note:[/b] The recommended way of using this method is to call it during different frames (e.g., in [method Node._process], instead of a loop).
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</description>
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</method>
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<method name="load_threaded_request">
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