Emphasize the importance of uploading a minimal reproduction project

The field is now required, but "N/A" can be manually entered if
the reproduction steps are trivial and don't require any project
files to be followed.
This commit is contained in:
Hugo Locurcio 2022-10-16 01:37:57 +02:00
parent 7d9923b2e0
commit e032152494
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2 changed files with 8 additions and 3 deletions

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@ -52,5 +52,8 @@ body:
attributes:
label: Minimal reproduction project
description: |
A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting.
Drag and drop a ZIP archive to upload it. Be sure to not include the ".godot" folder in the archive.
A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`).
Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field.
Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.**
validations:
required: true

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@ -63,6 +63,8 @@ understand that:
- What happens to you may not happen to other users.
- We can't take the time to look at your project, understand how it is set up
and then figure out why it's failing.
- On the contributors' end, recreating a test project from scratch takes valuable
time that can be saved by uploading a *minimal* project.
To speed up our work, **please upload a minimal project** that isolates
and reproduces the issue. This is always the **best way for us to fix it**.
@ -74,7 +76,7 @@ if your ZIP file isn't accepted by GitHub because it's too large.
We recommend always attaching a minimal reproduction project, even if the issue
may seem simple to reproduce manually.
**Note for C# users:** If your issue is not .NET-specific, please upload a
**Note for C# users:** If your issue is *not* .NET-specific, please upload a
minimal reproduction project written in GDScript.
This will make it easier for contributors to reproduce the issue
locally as not everyone has a .NET setup available.