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Merge pull request #43373 from Chaosus/mono_array_shuffle
[Mono] Added Shuffle method to Array
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commit
df6fa6c306
@ -81,6 +81,11 @@ namespace Godot.Collections
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return godot_icall_Array_Resize(GetPtr(), newSize);
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}
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public void Shuffle()
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{
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godot_icall_Array_Shuffle(GetPtr());
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}
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public static Array operator +(Array left, Array right)
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{
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return new Array(godot_icall_Array_Concatenate(left.GetPtr(), right.GetPtr()));
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@ -219,6 +224,9 @@ namespace Godot.Collections
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static Error godot_icall_Array_Shuffle(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
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@ -295,6 +303,11 @@ namespace Godot.Collections
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return objectArray.Resize(newSize);
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}
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public void Shuffle()
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{
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objectArray.Shuffle();
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}
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public static Array<T> operator +(Array<T> left, Array<T> right)
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{
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return new Array<T>(left.objectArray + right.objectArray);
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@ -162,6 +162,10 @@ Error godot_icall_Array_Resize(Array *ptr, int new_size) {
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return ptr->resize(new_size);
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}
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void godot_icall_Array_Shuffle(Array *ptr) {
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ptr->shuffle();
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}
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void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
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MonoType *elem_type = mono_reflection_type_get_type(refltype);
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@ -322,6 +326,7 @@ void godot_register_collections_icalls() {
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", (void *)godot_icall_Array_Shuffle);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", (void *)godot_icall_Array_ToString);
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