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Batching - use legacy path for antialiased polys.
Antialiased polys work by drawing a smoothed line around the poly after the main drawing. Batching draws polys as a series of triangles with no concept of 'edge', and when 2 polys are joined it becomes impractical to back calculate the edges from the triangles. For this reason batching is disabled for antialiased polys in this PR.
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@ -2160,28 +2160,38 @@ PREAMBLE(bool)::prefill_joined_item(FillState &r_fill_state, int &r_command_star
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case RasterizerCanvas::Item::Command::TYPE_POLYGON: {
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// not using software skinning?
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if (!bdata.settings_use_software_skinning && get_this()->state.using_skeleton) {
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RasterizerCanvas::Item::CommandPolygon *polygon = static_cast<RasterizerCanvas::Item::CommandPolygon *>(command);
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#ifdef GLES_OVER_GL
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// anti aliasing not accelerated .. it is problematic because it requires a 2nd line drawn around the outside of each
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// poly, which would require either a second list of indices or a second list of vertices for this step
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if (polygon->antialiased) {
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// not accelerated
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_prefill_default_batch(r_fill_state, command_num, *p_item);
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} else {
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RasterizerCanvas::Item::CommandPolygon *polygon = static_cast<RasterizerCanvas::Item::CommandPolygon *>(command);
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// unoptimized - could this be done once per batch / batch texture?
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bool send_light_angles = polygon->normal_map != RID();
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bool buffer_full = false;
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if (send_light_angles) {
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// NYI
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#endif
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// not using software skinning?
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if (!bdata.settings_use_software_skinning && get_this()->state.using_skeleton) {
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// not accelerated
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_prefill_default_batch(r_fill_state, command_num, *p_item);
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//buffer_full = prefill_polygon<true>(polygon, r_fill_state, r_command_start, command_num, command_count, p_item, multiply_final_modulate);
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} else
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buffer_full = _prefill_polygon<false>(polygon, r_fill_state, r_command_start, command_num, command_count, p_item, multiply_final_modulate);
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} else {
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// unoptimized - could this be done once per batch / batch texture?
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bool send_light_angles = polygon->normal_map != RID();
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if (buffer_full)
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return true;
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} // using software skinning path
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bool buffer_full = false;
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if (send_light_angles) {
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// NYI
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_prefill_default_batch(r_fill_state, command_num, *p_item);
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//buffer_full = prefill_polygon<true>(polygon, r_fill_state, r_command_start, command_num, command_count, p_item, multiply_final_modulate);
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} else
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buffer_full = _prefill_polygon<false>(polygon, r_fill_state, r_command_start, command_num, command_count, p_item, multiply_final_modulate);
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if (buffer_full)
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return true;
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} // if not using hardware skinning path
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#ifdef GLES_OVER_GL
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} // if not anti-aliased poly
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#endif
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} break;
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}
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@ -2897,18 +2907,19 @@ PREAMBLE(bool)::_detect_item_batch_break(RenderItemState &r_ris, RasterizerCanva
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}
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} break;
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case RasterizerCanvas::Item::Command::TYPE_POLYGON: {
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//return true;
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// only allow polygons to join if they aren't skeleton
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RasterizerCanvas::Item::CommandPolygon *poly = static_cast<RasterizerCanvas::Item::CommandPolygon *>(command);
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// return true;
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#ifdef GLES_OVER_GL
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// anti aliasing not accelerated
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if (poly->antialiased)
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return true;
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#endif
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// light angles not yet implemented, treat as default
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if (poly->normal_map != RID())
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return true;
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// we could possibly join polygons that are software skinned? NYI
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if (!get_this()->bdata.settings_use_software_skinning && poly->bones.size())
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return true;
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