Add CollisionShape2D.debug_color property

This commit is contained in:
Danil Alexeev 2022-09-21 16:01:43 +03:00
parent 74765691cb
commit df2209c700
No known key found for this signature in database
GPG Key ID: 124453E157DA8DC7
3 changed files with 60 additions and 3 deletions

View File

@ -14,6 +14,10 @@
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<members>
<member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 1)">
The collision shape debug color.
[b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 1)[/code] value documented here is a placeholder, and not the actual default debug color.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
</member>

View File

@ -49,6 +49,11 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
Color CollisionShape2D::_get_default_debug_color() const {
SceneTree *st = SceneTree::get_singleton();
return st ? st->get_debug_collisions_color() : Color();
}
void CollisionShape2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
@ -95,7 +100,7 @@ void CollisionShape2D::_notification(int p_what) {
rect = Rect2();
Color draw_col = get_tree()->get_debug_collisions_color();
Color draw_col = debug_color;
if (disabled) {
float g = draw_col.get_v();
draw_col.r = g;
@ -110,7 +115,7 @@ void CollisionShape2D::_notification(int p_what) {
if (one_way_collision) {
// Draw an arrow indicating the one-way collision direction
draw_col = get_tree()->get_debug_collisions_color().inverted();
draw_col = debug_color.inverted();
if (disabled) {
draw_col = draw_col.darkened(0.25);
}
@ -226,6 +231,40 @@ real_t CollisionShape2D::get_one_way_collision_margin() const {
return one_way_collision_margin;
}
void CollisionShape2D::set_debug_color(const Color &p_color) {
debug_color = p_color;
queue_redraw();
}
Color CollisionShape2D::get_debug_color() const {
return debug_color;
}
bool CollisionShape2D::_property_can_revert(const StringName &p_name) const {
if (p_name == "debug_color") {
return true;
}
return false;
}
bool CollisionShape2D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (p_name == "debug_color") {
r_property = _get_default_debug_color();
return true;
}
return false;
}
void CollisionShape2D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "debug_color") {
if (debug_color == _get_default_debug_color()) {
p_property.usage = PROPERTY_USAGE_DEFAULT & ~PROPERTY_USAGE_STORAGE;
} else {
p_property.usage = PROPERTY_USAGE_DEFAULT;
}
}
}
void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
@ -235,13 +274,19 @@ void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape2D::set_debug_color);
ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape2D::get_debug_color);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color");
// Default value depends on a project setting, override for doc generation purposes.
ADD_PROPERTY_DEFAULT("debug_color", Color());
}
CollisionShape2D::CollisionShape2D() {
set_notify_local_transform(true);
debug_color = _get_default_debug_color();
}

View File

@ -42,15 +42,20 @@ class CollisionShape2D : public Node2D {
Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20));
uint32_t owner_id = 0;
CollisionObject2D *parent = nullptr;
void _shape_changed();
bool disabled = false;
bool one_way_collision = false;
real_t one_way_collision_margin = 1.0;
Color debug_color;
void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
Color _get_default_debug_color() const;
protected:
void _notification(int p_what);
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@ -72,6 +77,9 @@ public:
void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
void set_debug_color(const Color &p_color);
Color get_debug_color() const;
PackedStringArray get_configuration_warnings() const override;
CollisionShape2D();