Explain parameter usage in GPUParticles3D.xml and GPUParticles2D.xml

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
thmasn 2023-12-03 20:04:52 +01:00
parent d76c1d0e51
commit def5545b39
2 changed files with 2 additions and 0 deletions

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@ -37,6 +37,7 @@
<param index="4" name="flags" type="int" />
<description>
Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
</description>
</method>
<method name="restart">

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@ -35,6 +35,7 @@
<param index="4" name="flags" type="int" />
<description>
Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
</description>
</method>
<method name="get_draw_pass_mesh" qualifiers="const">