mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 13:43:15 +00:00
Explain parameter usage in GPUParticles3D.xml and GPUParticles2D.xml
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
parent
d76c1d0e51
commit
def5545b39
@ -37,6 +37,7 @@
|
||||
<param index="4" name="flags" type="int" />
|
||||
<description>
|
||||
Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
|
||||
The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="restart">
|
||||
|
@ -35,6 +35,7 @@
|
||||
<param index="4" name="flags" type="int" />
|
||||
<description>
|
||||
Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
|
||||
The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_draw_pass_mesh" qualifiers="const">
|
||||
|
Loading…
Reference in New Issue
Block a user