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doc: Sync classref with current source
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@ -23,7 +23,6 @@
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<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0">
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The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).
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</member>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
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</members>
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<constants>
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<constant name="ALIGN_BEGIN" value="0" enum="AlignMode">
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@ -29,6 +29,9 @@
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</description>
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</method>
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</methods>
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<members>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
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</members>
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<signals>
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<signal name="sort_children">
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<description>
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@ -184,6 +184,7 @@
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<member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false">
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If [code]true[/code], the GraphNode is a comment node.
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</member>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].
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[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container].
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@ -15,7 +15,6 @@
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<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
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The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
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</member>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
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</members>
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<constants>
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</constants>
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@ -10,6 +10,9 @@
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
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</members>
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<constants>
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</constants>
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<theme_items>
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@ -4,7 +4,7 @@
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Skeleton for 2D characters and animated objects.
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</brief_description>
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<description>
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Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
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Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
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