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Fix ^= operator in shaders
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@ -445,6 +445,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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case ':':
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return _make_token(TK_COLON);
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case '^':
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if (GETCHAR(0) == '=') {
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char_idx++;
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return _make_token(TK_OP_ASSIGN_BIT_XOR);
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}
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return _make_token(TK_OP_BIT_XOR);
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case '~':
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return _make_token(TK_OP_BIT_INVERT);
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