doc: Sync classref with current source

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Rémi Verschelde 2020-09-04 10:43:11 +02:00
parent 5c0fabd314
commit de284f931d
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GPG Key ID: C3336907360768E1
7 changed files with 15 additions and 12 deletions

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@ -135,15 +135,15 @@
<constant name="FEATURE_SCENE_TREE" value="3" enum="Feature">
Scene tree editing. If this feature is disabled, the Scene tree dock will still be visible but will be read-only.
</constant>
<constant name="FEATURE_IMPORT_DOCK" value="4" enum="Feature">
The Import dock. If this feature is disabled, the Import dock won't be visible.
</constant>
<constant name="FEATURE_NODE_DOCK" value="5" enum="Feature">
<constant name="FEATURE_NODE_DOCK" value="4" enum="Feature">
The Node dock. If this feature is disabled, signals and groups won't be visible and modifiable from the editor.
</constant>
<constant name="FEATURE_FILESYSTEM_DOCK" value="6" enum="Feature">
<constant name="FEATURE_FILESYSTEM_DOCK" value="5" enum="Feature">
The FileSystem dock. If this feature is disabled, the FileSystem dock won't be visible.
</constant>
<constant name="FEATURE_IMPORT_DOCK" value="6" enum="Feature">
The Import dock. If this feature is disabled, the Import dock won't be visible.
</constant>
<constant name="FEATURE_MAX" value="7" enum="Feature">
Represents the size of the [enum Feature] enum.
</constant>

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@ -33,7 +33,7 @@
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="0">
Particle draw order. Uses [enum DrawOrder] values.
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false">
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
If [code]true[/code], particles are being emitted.
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">

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@ -68,7 +68,7 @@
<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1">
The number of draw passes when rendering particles.
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false">
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
If [code]true[/code], particles are being emitted.
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">

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@ -193,7 +193,6 @@
</method>
</methods>
<members>
<member name="code" type="String" setter="set_code" getter="get_code" override="true" default="&quot;shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}&quot;" />
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
The offset vector of the whole graph.
</member>
@ -210,7 +209,10 @@
<constant name="TYPE_LIGHT" value="2" enum="Type">
A shader for light calculations.
</constant>
<constant name="TYPE_MAX" value="3" enum="Type">
<constant name="TYPE_COMPUTE" value="3" enum="Type">
A compute shader, to use the GPU for abstract computation.
</constant>
<constant name="TYPE_MAX" value="4" enum="Type">
Represents the size of the [enum Type] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">

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@ -271,9 +271,9 @@ void EditorFeatureProfile::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_SCRIPT);
BIND_ENUM_CONSTANT(FEATURE_ASSET_LIB);
BIND_ENUM_CONSTANT(FEATURE_SCENE_TREE);
BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
BIND_ENUM_CONSTANT(FEATURE_NODE_DOCK);
BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK);
BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
BIND_ENUM_CONSTANT(FEATURE_MAX);
}

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@ -142,8 +142,6 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
//ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);

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@ -1577,9 +1577,12 @@ void VisualShader::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version");
ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
BIND_ENUM_CONSTANT(TYPE_VERTEX);
BIND_ENUM_CONSTANT(TYPE_FRAGMENT);
BIND_ENUM_CONSTANT(TYPE_LIGHT);
BIND_ENUM_CONSTANT(TYPE_COMPUTE);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);