mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
Prevents incorrect connection attempt on port clicking in GraphEdit
Prevents incorrect connection attempt on port clicking in GraphEdit
This commit is contained in:
parent
b51418842a
commit
de1117f5ad
@ -370,8 +370,9 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
|
|||||||
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
||||||
Ref<InputEventMouseButton> mb = p_ev;
|
Ref<InputEventMouseButton> mb = p_ev;
|
||||||
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
|
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
|
||||||
|
connecting_valid = false;
|
||||||
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
|
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
|
||||||
Vector2 mpos(mb->get_position().x, mb->get_position().y);
|
click_pos = mb->get_position();
|
||||||
for (int i = get_child_count() - 1; i >= 0; i--) {
|
for (int i = get_child_count() - 1; i >= 0; i--) {
|
||||||
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
|
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
|
||||||
if (!gn) {
|
if (!gn) {
|
||||||
@ -380,7 +381,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
|||||||
|
|
||||||
for (int j = 0; j < gn->get_connection_output_count(); j++) {
|
for (int j = 0; j < gn->get_connection_output_count(); j++) {
|
||||||
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
|
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
|
||||||
if (is_in_hot_zone(pos, mpos)) {
|
if (is_in_hot_zone(pos, click_pos)) {
|
||||||
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
|
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
|
||||||
//check disconnect
|
//check disconnect
|
||||||
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
|
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
|
||||||
@ -422,7 +423,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
|||||||
|
|
||||||
for (int j = 0; j < gn->get_connection_input_count(); j++) {
|
for (int j = 0; j < gn->get_connection_input_count(); j++) {
|
||||||
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
|
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
|
||||||
if (is_in_hot_zone(pos, mpos)) {
|
if (is_in_hot_zone(pos, click_pos)) {
|
||||||
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
|
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
|
||||||
//check disconnect
|
//check disconnect
|
||||||
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
|
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
|
||||||
@ -470,37 +471,40 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
|||||||
connecting_to = mm->get_position();
|
connecting_to = mm->get_position();
|
||||||
connecting_target = false;
|
connecting_target = false;
|
||||||
top_layer->update();
|
top_layer->update();
|
||||||
|
connecting_valid = click_pos.distance_to(connecting_to) > 20.0 * zoom;
|
||||||
|
|
||||||
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
|
if (connecting_valid) {
|
||||||
Vector2 mpos = mm->get_position();
|
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
|
||||||
for (int i = get_child_count() - 1; i >= 0; i--) {
|
Vector2 mpos = mm->get_position();
|
||||||
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
|
for (int i = get_child_count() - 1; i >= 0; i--) {
|
||||||
if (!gn) {
|
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
|
||||||
continue;
|
if (!gn) {
|
||||||
}
|
continue;
|
||||||
|
|
||||||
if (!connecting_out) {
|
|
||||||
for (int j = 0; j < gn->get_connection_output_count(); j++) {
|
|
||||||
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
|
|
||||||
int type = gn->get_connection_output_type(j);
|
|
||||||
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
|
|
||||||
connecting_target = true;
|
|
||||||
connecting_to = pos;
|
|
||||||
connecting_target_to = gn->get_name();
|
|
||||||
connecting_target_index = j;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
for (int j = 0; j < gn->get_connection_input_count(); j++) {
|
if (!connecting_out) {
|
||||||
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
|
for (int j = 0; j < gn->get_connection_output_count(); j++) {
|
||||||
int type = gn->get_connection_input_type(j);
|
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
|
||||||
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
|
int type = gn->get_connection_output_type(j);
|
||||||
connecting_target = true;
|
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
|
||||||
connecting_to = pos;
|
connecting_target = true;
|
||||||
connecting_target_to = gn->get_name();
|
connecting_to = pos;
|
||||||
connecting_target_index = j;
|
connecting_target_to = gn->get_name();
|
||||||
return;
|
connecting_target_index = j;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (int j = 0; j < gn->get_connection_input_count(); j++) {
|
||||||
|
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
|
||||||
|
int type = gn->get_connection_input_type(j);
|
||||||
|
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
|
||||||
|
connecting_target = true;
|
||||||
|
connecting_to = pos;
|
||||||
|
connecting_target_to = gn->get_name();
|
||||||
|
connecting_target_index = j;
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -508,27 +512,29 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
|
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
|
||||||
if (connecting && connecting_target) {
|
if (connecting_valid) {
|
||||||
String from = connecting_from;
|
if (connecting && connecting_target) {
|
||||||
int from_slot = connecting_index;
|
String from = connecting_from;
|
||||||
String to = connecting_target_to;
|
int from_slot = connecting_index;
|
||||||
int to_slot = connecting_target_index;
|
String to = connecting_target_to;
|
||||||
|
int to_slot = connecting_target_index;
|
||||||
|
|
||||||
if (!connecting_out) {
|
if (!connecting_out) {
|
||||||
SWAP(from, to);
|
SWAP(from, to);
|
||||||
SWAP(from_slot, to_slot);
|
SWAP(from_slot, to_slot);
|
||||||
}
|
}
|
||||||
emit_signal("connection_request", from, from_slot, to, to_slot);
|
emit_signal("connection_request", from, from_slot, to, to_slot);
|
||||||
|
|
||||||
} else if (!just_disconnected) {
|
} else if (!just_disconnected) {
|
||||||
String from = connecting_from;
|
String from = connecting_from;
|
||||||
int from_slot = connecting_index;
|
int from_slot = connecting_index;
|
||||||
Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
|
Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
|
||||||
|
|
||||||
if (!connecting_out) {
|
if (!connecting_out) {
|
||||||
emit_signal("connection_from_empty", from, from_slot, ofs);
|
emit_signal("connection_from_empty", from, from_slot, ofs);
|
||||||
} else {
|
} else {
|
||||||
emit_signal("connection_to_empty", from, from_slot, ofs);
|
emit_signal("connection_to_empty", from, from_slot, ofs);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -93,6 +93,8 @@ private:
|
|||||||
String connecting_target_to;
|
String connecting_target_to;
|
||||||
int connecting_target_index;
|
int connecting_target_index;
|
||||||
bool just_disconnected;
|
bool just_disconnected;
|
||||||
|
bool connecting_valid;
|
||||||
|
Vector2 click_pos;
|
||||||
|
|
||||||
bool dragging;
|
bool dragging;
|
||||||
bool just_selected;
|
bool just_selected;
|
||||||
|
Loading…
Reference in New Issue
Block a user