Merge pull request #74892 from BastiaanOlij/fix_hw_srgb_conversion

XR: When an sRGB target is used, check hardware sRGB conversion
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Yuri Sizov 2023-03-16 11:59:50 +01:00 committed by GitHub
commit dd8841a8ec
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4 changed files with 56 additions and 3 deletions

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@ -80,7 +80,9 @@ public:
// this happens right before physics process and normal processing is run.
// This is when controller data is queried and made available to game logic.
virtual void on_process() {}
virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewport.
virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewports.
virtual void on_pre_draw_viewport(RID p_render_target) {} // `on_pre_draw_viewport` is called right before we start rendering this viewport
virtual void on_post_draw_viewport(RID p_render_target) {} // `on_port_draw_viewport` is called right after we start rendering this viewport (note that on Vulkan draw commands may only be queued)
virtual void on_state_idle() {} // `on_state_idle` is called when the OpenXR session state is changed to idle.
virtual void on_state_ready() {} // `on_state_ready` is called when the OpenXR session state is changed to ready, this means OpenXR is ready to setup our session.

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@ -37,6 +37,28 @@
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering_server.h"
// OpenXR requires us to submit sRGB textures so that it recognises the content
// as being in sRGB color space. We do fall back on "normal" textures but this
// will likely result in incorrect colors as OpenXR will double the sRGB conversion.
// All major XR runtimes support sRGB textures.
// In OpenGL output of the fragment shader is assumed to be in the color space of
// the developers choice, however a linear to sRGB HW conversion can be enabled
// through enabling GL_FRAMEBUFFER_SRGB if an sRGB color attachment is used.
// This is a global setting.
// See: https://www.khronos.org/opengl/wiki/Framebuffer
// In OpenGLES output of the fragment shader is assumed to be in linear color space
// and will be converted by default to sRGB if an sRGB color attachment is used.
// The extension GL_EXT_sRGB_write_control was introduced to enable turning this
// feature off.
// See: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_sRGB_write_control.txt
// On OpenGLES this is not defined in our standard headers..
#ifndef GL_FRAMEBUFFER_SRGB
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#endif
HashMap<String, bool *> OpenXROpenGLExtension::get_requested_extensions() {
HashMap<String, bool *> request_extensions;
@ -157,8 +179,8 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
}
void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
p_usable_swap_chains.push_back(GL_RGBA8);
p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
p_usable_swap_chains.push_back(GL_RGBA8);
}
void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) {
@ -168,6 +190,23 @@ void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_d
p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT24);
}
void OpenXROpenGLExtension::on_pre_draw_viewport(RID p_render_target) {
if (srgb_ext_is_available) {
hw_linear_to_srgb_is_enabled = glIsEnabled(GL_FRAMEBUFFER_SRGB);
if (hw_linear_to_srgb_is_enabled) {
// Disable this.
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
}
void OpenXROpenGLExtension::on_post_draw_viewport(RID p_render_target) {
if (srgb_ext_is_available && hw_linear_to_srgb_is_enabled) {
// Re-enable this.
glEnable(GL_FRAMEBUFFER_SRGB);
}
}
bool OpenXROpenGLExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
ERR_FAIL_NULL_V(texture_storage, false);

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@ -79,6 +79,9 @@ public:
virtual void on_instance_created(const XrInstance p_instance) override;
virtual void *set_session_create_and_get_next_pointer(void *p_next_pointer) override;
virtual void on_pre_draw_viewport(RID p_render_target) override;
virtual void on_post_draw_viewport(RID p_render_target) override;
virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) override;
virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) override;
virtual String get_swapchain_format_name(int64_t p_swapchain_format) const override;
@ -103,6 +106,9 @@ private:
Vector<RID> texture_rids;
};
bool srgb_ext_is_available = true;
bool hw_linear_to_srgb_is_enabled = false;
bool check_graphics_api_support(XrVersion p_desired_version);
#ifdef ANDROID_ENABLED

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@ -1815,6 +1815,10 @@ bool OpenXRAPI::pre_draw_viewport(RID p_render_target) {
}
}
for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
wrapper->on_pre_draw_viewport(p_render_target);
}
return true;
}
@ -1839,7 +1843,9 @@ void OpenXRAPI::post_draw_viewport(RID p_render_target) {
return;
}
// Nothing to do here at this point in time...
for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
wrapper->on_post_draw_viewport(p_render_target);
}
};
void OpenXRAPI::end_frame() {