Fix typo in FinalAction switch statement in RenderingDevice

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Hugo Locurcio 2023-04-11 18:44:12 +02:00
parent c3ed7af123
commit dd53037f74
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@ -3646,7 +3646,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
// TODO: What does this mean about the next usage (and thus appropriate dependency masks.
}
} break;