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Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling
Fixed gizmo forced implicit normalization and inconsistent rotation
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commit
dcf2a62b05
@ -1113,9 +1113,9 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
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local_motion.snap(Vector3(p_extra, p_extra, p_extra));
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}
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Vector3 local_scale = p_original_local.basis.get_scale() * (local_motion + Vector3(1, 1, 1));
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Transform3D local_t = p_original_local;
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local_t.basis.set_euler_scale(p_original_local.basis.get_rotation_euler(), local_scale);
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Transform3D local_t;
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local_t.basis = p_original_local.basis.scaled_local(local_motion + Vector3(1, 1, 1));
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local_t.origin = p_original_local.origin;
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return local_t;
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} else {
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Transform3D base = Transform3D(Basis(), _edit.center);
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@ -1123,9 +1123,9 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
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p_motion.snap(Vector3(p_extra, p_extra, p_extra));
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}
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Transform3D r;
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r.basis.scale(p_motion + Vector3(1, 1, 1));
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return base * (r * (base.inverse() * p_original));
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Transform3D global_t;
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global_t.basis.scale(p_motion + Vector3(1, 1, 1));
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return base * (global_t * (base.inverse() * p_original));
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}
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}
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case TRANSFORM_TRANSLATE: {
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@ -1151,19 +1151,18 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
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}
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case TRANSFORM_ROTATE: {
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if (p_local) {
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Basis rot = Basis(p_motion, p_extra);
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Vector3 scale = p_original_local.basis.get_scale();
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Vector3 euler = (p_original_local.get_basis().orthonormalized() * rot).get_euler();
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Transform3D t;
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t.basis.set_euler_scale(euler, scale);
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t.origin = p_original_local.origin;
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return t;
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Transform3D r;
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Vector3 axis = p_original_local.basis.xform(p_motion);
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r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
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r.origin = p_original_local.origin;
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return r;
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} else {
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Transform3D r;
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r.basis.rotate(p_motion, p_extra);
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Transform3D base = Transform3D(Basis(), _edit.center);
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return base * r * base.inverse() * p_original;
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Basis local = p_original.basis * p_original_local.basis.inverse();
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Vector3 axis = local.xform_inv(p_motion);
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r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
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r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
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return r;
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}
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}
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default: {
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