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GDScript: Implement get_dependencies()
The parser and analyzer now track the dependencies of the script and return the list when the resource loader ask for them. What is considered a dependency: - Any `preload()` call. - The base script this one extends. - Any identifier, including types, that refers to global scripts. - Any autoload singleton reference.
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@ -2884,7 +2884,7 @@ String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) con
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return "";
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}
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void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
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void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *r_dependencies, bool p_add_types) {
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Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
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ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");
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@ -2898,8 +2898,13 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S
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return;
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}
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GDScriptAnalyzer analyzer(&parser);
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if (OK != analyzer.analyze()) {
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return;
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}
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for (const String &E : parser.get_dependencies()) {
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p_dependencies->push_back(E);
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r_dependencies->push_back(E);
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}
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}
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@ -633,7 +633,7 @@ public:
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virtual void get_recognized_extensions(List<String> *p_extensions) const override;
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virtual bool handles_type(const String &p_type) const override;
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virtual String get_resource_type(const String &p_path) const override;
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virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false) override;
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virtual void get_dependencies(const String &p_path, List<String> *r_dependencies, bool p_add_types = false) override;
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};
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class ResourceFormatSaverGDScript : public ResourceFormatSaver {
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@ -562,6 +562,11 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
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class_type.native_type = result.native_type;
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p_class->set_datatype(class_type);
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// Add base class to the list of dependencies.
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if (result.kind == GDScriptParser::DataType::CLASS) {
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parser->add_dependency(result.script_path);
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}
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// Apply annotations.
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for (GDScriptParser::AnnotationNode *&E : p_class->annotations) {
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resolve_annotation(E);
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@ -849,6 +854,11 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
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}
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p_type->set_datatype(result);
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if (result.kind == GDScriptParser::DataType::CLASS || result.kind == GDScriptParser::DataType::SCRIPT) {
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parser->add_dependency(result.script_path);
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}
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return result;
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}
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@ -4063,6 +4073,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
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if (ScriptServer::is_global_class(name)) {
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p_identifier->set_datatype(make_global_class_meta_type(name, p_identifier));
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parser->add_dependency(p_identifier->get_datatype().script_path);
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return;
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}
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@ -4105,6 +4116,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
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}
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result.is_constant = true;
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p_identifier->set_datatype(result);
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parser->add_dependency(autoload.path);
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return;
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}
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}
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@ -4224,7 +4236,6 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
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push_error("Preloaded path must be a constant string.", p_preload->path);
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} else {
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p_preload->resolved_path = p_preload->path->reduced_value;
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// TODO: Save this as script dependency.
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if (p_preload->resolved_path.is_relative_path()) {
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p_preload->resolved_path = parser->script_path.get_base_dir().path_join(p_preload->resolved_path);
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}
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@ -4255,6 +4266,8 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
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push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path);
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}
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}
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parser->add_dependency(p_preload->resolved_path);
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}
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}
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@ -1427,6 +1427,8 @@ private:
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void reset_extents(Node *p_node, GDScriptTokenizer::Token p_token);
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void reset_extents(Node *p_node, Node *p_from);
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HashSet<String> dependencies;
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template <typename T>
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T *alloc_node() {
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T *node = memnew(T);
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@ -1568,9 +1570,11 @@ public:
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bool annotation_exists(const String &p_annotation_name) const;
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const List<ParserError> &get_errors() const { return errors; }
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const List<String> get_dependencies() const {
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// TODO: Keep track of deps.
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return List<String>();
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const HashSet<String> &get_dependencies() const {
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return dependencies;
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}
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void add_dependency(const String &p_dependency) {
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dependencies.insert(p_dependency);
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}
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#ifdef DEBUG_ENABLED
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const List<GDScriptWarning> &get_warnings() const { return warnings; }
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