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[CI] Enable ANGLE static linking.
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13
.github/workflows/windows_builds.yml
vendored
13
.github/workflows/windows_builds.yml
vendored
@ -7,7 +7,7 @@ on:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{github.workspace}}/"
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SCONS_CACHE_MSVC_CONFIG: true
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concurrency:
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@ -54,6 +54,17 @@ jobs:
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- name: Download Direct3D 12 SDK components
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run: python ./misc/scripts/install_d3d12_sdk_windows.py
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- name: Download pre-built ANGLE static libraries
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uses: dsaltares/fetch-gh-release-asset@1.1.2
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with:
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repo: godotengine/godot-angle-static
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version: tags/chromium/6029
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file: Windows.6029-1.MSVC_17.x86_64.x86_32.zip
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target: angle/angle.zip
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- name: Extract pre-built ANGLE static libraries
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run: Expand-Archive -Force angle/angle.zip ${{github.workspace}}/
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- name: Setup MSVC problem matcher
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uses: ammaraskar/msvc-problem-matcher@master
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