Ensure MainLoop and its custom script is set right after it's resolved

This commit is contained in:
kleonc 2022-12-31 14:46:55 +01:00
parent 8a98110e3e
commit db48df3e6e
3 changed files with 4 additions and 16 deletions

View File

@ -52,15 +52,7 @@ void MainLoop::_bind_methods() {
GDVIRTUAL_BIND(_finalize);
}
void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) {
initialize_script = p_initialize_script;
}
void MainLoop::initialize() {
if (initialize_script.is_valid()) {
set_script(initialize_script);
}
GDVIRTUAL_CALL(_initialize);
}

View File

@ -39,8 +39,6 @@
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
Ref<Script> initialize_script;
protected:
static void _bind_methods();
@ -69,8 +67,6 @@ public:
virtual bool process(double p_time);
virtual void finalize();
void set_initialize_script(const Ref<Script> &p_initialize_script);
MainLoop() {}
virtual ~MainLoop() {}
};

View File

@ -2657,7 +2657,7 @@ bool Main::start() {
ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
}
script_loop->set_initialize_script(script_res);
script_loop->set_script(script_res);
main_loop = script_loop;
} else {
return false;
@ -2680,7 +2680,7 @@ bool Main::start() {
OS::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base);
ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
}
script_loop->set_initialize_script(script_res);
script_loop->set_script(script_res);
main_loop = script_loop;
}
}
@ -2705,6 +2705,8 @@ bool Main::start() {
}
}
OS::get_singleton()->set_main_loop(main_loop);
SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
if (sml) {
#ifdef DEBUG_ENABLED
@ -3054,8 +3056,6 @@ bool Main::start() {
DisplayServer::get_singleton()->set_icon(icon);
}
OS::get_singleton()->set_main_loop(main_loop);
if (movie_writer) {
movie_writer->begin(DisplayServer::get_singleton()->window_get_size(), fixed_fps, Engine::get_singleton()->get_write_movie_path());
}