mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Allow setting a cubemap as default parameter to shader
This commit is contained in:
parent
db76de5de8
commit
db251a3f99
@ -12,7 +12,7 @@
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="get_default_texture_parameter" qualifiers="const">
|
||||
<return type="Texture2D" />
|
||||
<return type="Texture" />
|
||||
<param index="0" name="name" type="StringName" />
|
||||
<param index="1" name="index" type="int" default="0" />
|
||||
<description>
|
||||
@ -38,7 +38,7 @@
|
||||
<method name="set_default_texture_parameter">
|
||||
<return type="void" />
|
||||
<param index="0" name="name" type="StringName" />
|
||||
<param index="1" name="texture" type="Texture2D" />
|
||||
<param index="1" name="texture" type="Texture" />
|
||||
<param index="2" name="index" type="int" default="0" />
|
||||
<description>
|
||||
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
|
||||
|
@ -9,7 +9,7 @@
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="cube_map" type="Cubemap" setter="set_cube_map" getter="get_cube_map">
|
||||
<member name="cube_map" type="TextureLayered" setter="set_cube_map" getter="get_cube_map">
|
||||
The [Cubemap] texture to sample when using [constant SOURCE_TEXTURE] as [member source].
|
||||
</member>
|
||||
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubemap.Source" default="0">
|
||||
|
@ -9,7 +9,7 @@
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="texture_array" type="Texture2DArray" setter="set_texture_array" getter="get_texture_array">
|
||||
<member name="texture_array" type="TextureLayered" setter="set_texture_array" getter="get_texture_array">
|
||||
A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
|
||||
</member>
|
||||
</members>
|
||||
|
@ -7978,7 +7978,7 @@ void VisualShaderNodePortPreview::_shader_changed() {
|
||||
preview_shader->set_code(shader_code);
|
||||
for (int i = 0; i < default_textures.size(); i++) {
|
||||
int j = 0;
|
||||
for (List<Ref<Texture2D>>::ConstIterator itr = default_textures[i].params.begin(); itr != default_textures[i].params.end(); ++itr, ++j) {
|
||||
for (List<Ref<Texture>>::ConstIterator itr = default_textures[i].params.begin(); itr != default_textures[i].params.end(); ++itr, ++j) {
|
||||
preview_shader->set_default_texture_parameter(default_textures[i].name, *itr, j);
|
||||
}
|
||||
}
|
||||
|
@ -26,3 +26,18 @@ Validate extension JSON: Error: Field 'classes/RenderingDevice/methods/draw_list
|
||||
draw_list_begin added a new optional debug argument called breadcrumb.
|
||||
There used to be an Array argument as arg #9 initially, then changed to typedarray::RID in 4.1, and finally removed in 4.3.
|
||||
Since we're adding a new one at the same location, we need to silence those warnings for 4.1 and 4.3.
|
||||
|
||||
|
||||
GH-95126
|
||||
--------
|
||||
Validate extension JSON: Error: Field 'classes/Shader/methods/get_default_texture_parameter/return_value': type changed value in new API, from "Texture2D" to "Texture".
|
||||
Validate extension JSON: Error: Field 'classes/Shader/methods/set_default_texture_parameter/arguments/1': type changed value in new API, from "Texture2D" to "Texture".
|
||||
Validate extension JSON: Error: Field 'classes/VisualShaderNodeCubemap/methods/get_cube_map/return_value': type changed value in new API, from "Cubemap" to "TextureLayered".
|
||||
Validate extension JSON: Error: Field 'classes/VisualShaderNodeCubemap/methods/set_cube_map/arguments/0': type changed value in new API, from "Cubemap" to "TextureLayered".
|
||||
Validate extension JSON: Error: Field 'classes/VisualShaderNodeCubemap/properties/cube_map': type changed value in new API, from "Cubemap" to "Cubemap,CompressedCubemap,PlaceholderCubemap,TextureCubemapRD".
|
||||
Validate extension JSON: Error: Field 'classes/VisualShaderNodeTexture2DArray/methods/get_texture_array/return_value': type changed value in new API, from "Texture2DArray" to "TextureLayered".
|
||||
Validate extension JSON: Error: Field 'classes/VisualShaderNodeTexture2DArray/methods/set_texture_array/arguments/0': type changed value in new API, from "Texture2DArray" to "TextureLayered".
|
||||
Validate extension JSON: Error: Field 'classes/VisualShaderNodeTexture2DArray/properties/texture_array': type changed value in new API, from "Texture2DArray" to "Texture2DArray,CompressedTexture2DArray,PlaceholderTexture2DArray,Texture2DArrayRD".
|
||||
|
||||
Allow setting a cubemap as default parameter to shader.
|
||||
Compatibility methods registered.
|
||||
|
46
scene/resources/shader.compat.inc
Normal file
46
scene/resources/shader.compat.inc
Normal file
@ -0,0 +1,46 @@
|
||||
/**************************************************************************/
|
||||
/* shader.compat.inc */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
|
||||
void Shader::_set_default_texture_parameter_bind_compat_95126(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index) {
|
||||
set_default_texture_parameter(p_name, p_texture, p_index);
|
||||
}
|
||||
|
||||
Ref<Texture2D> Shader::_get_default_texture_parameter_bind_compat_95126(const StringName &p_name, int p_index) const {
|
||||
return get_default_texture_parameter(p_name, p_index);
|
||||
}
|
||||
|
||||
void Shader::_bind_compatibility_methods() {
|
||||
ClassDB::bind_compatibility_method(D_METHOD("set_default_texture_parameter", "name", "texture", "index"), &Shader::_set_default_texture_parameter_bind_compat_95126, DEFVAL(0));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("get_default_texture_parameter", "name", "index"), &Shader::_get_default_texture_parameter_bind_compat_95126, DEFVAL(0));
|
||||
}
|
||||
|
||||
#endif // DISABLE_DEPRECATED
|
@ -29,6 +29,7 @@
|
||||
/**************************************************************************/
|
||||
|
||||
#include "shader.h"
|
||||
#include "shader.compat.inc"
|
||||
|
||||
#include "core/io/file_access.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
@ -185,10 +186,10 @@ RID Shader::get_rid() const {
|
||||
return shader;
|
||||
}
|
||||
|
||||
void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index) {
|
||||
void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<Texture> &p_texture, int p_index) {
|
||||
if (p_texture.is_valid()) {
|
||||
if (!default_textures.has(p_name)) {
|
||||
default_textures[p_name] = HashMap<int, Ref<Texture2D>>();
|
||||
default_textures[p_name] = HashMap<int, Ref<Texture>>();
|
||||
}
|
||||
default_textures[p_name][p_index] = p_texture;
|
||||
RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, p_texture->get_rid(), p_index);
|
||||
@ -206,7 +207,7 @@ void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<T
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Ref<Texture2D> Shader::get_default_texture_parameter(const StringName &p_name, int p_index) const {
|
||||
Ref<Texture> Shader::get_default_texture_parameter(const StringName &p_name, int p_index) const {
|
||||
if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) {
|
||||
return default_textures[p_name][p_index];
|
||||
}
|
||||
@ -214,7 +215,7 @@ Ref<Texture2D> Shader::get_default_texture_parameter(const StringName &p_name, i
|
||||
}
|
||||
|
||||
void Shader::get_default_texture_parameter_list(List<StringName> *r_textures) const {
|
||||
for (const KeyValue<StringName, HashMap<int, Ref<Texture2D>>> &E : default_textures) {
|
||||
for (const KeyValue<StringName, HashMap<int, Ref<Texture>>> &E : default_textures) {
|
||||
r_textures->push_back(E.key);
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ private:
|
||||
String code;
|
||||
String include_path;
|
||||
|
||||
HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
|
||||
HashMap<StringName, HashMap<int, Ref<Texture>>> default_textures;
|
||||
|
||||
void _dependency_changed();
|
||||
void _recompile();
|
||||
@ -66,6 +66,12 @@ private:
|
||||
Array _get_shader_uniform_list(bool p_get_groups = false);
|
||||
|
||||
protected:
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
void _set_default_texture_parameter_bind_compat_95126(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0);
|
||||
Ref<Texture2D> _get_default_texture_parameter_bind_compat_95126(const StringName &p_name, int p_index = 0) const;
|
||||
static void _bind_compatibility_methods();
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
@ -80,8 +86,8 @@ public:
|
||||
|
||||
void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
|
||||
|
||||
void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0);
|
||||
Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const;
|
||||
void set_default_texture_parameter(const StringName &p_name, const Ref<Texture> &p_texture, int p_index = 0);
|
||||
Ref<Texture> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const;
|
||||
void get_default_texture_parameter_list(List<StringName> *r_textures) const;
|
||||
|
||||
virtual bool is_text_shader() const;
|
||||
|
@ -2953,7 +2953,7 @@ void VisualShader::_update_shader() const {
|
||||
const_cast<VisualShader *>(this)->set_code(final_code);
|
||||
for (int i = 0; i < default_tex_params.size(); i++) {
|
||||
int j = 0;
|
||||
for (List<Ref<Texture2D>>::ConstIterator itr = default_tex_params[i].params.begin(); itr != default_tex_params[i].params.end(); ++itr, ++j) {
|
||||
for (List<Ref<Texture>>::ConstIterator itr = default_tex_params[i].params.begin(); itr != default_tex_params[i].params.end(); ++itr, ++j) {
|
||||
const_cast<VisualShader *>(this)->set_default_texture_parameter(default_tex_params[i].name, *itr, j);
|
||||
}
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ public:
|
||||
|
||||
struct DefaultTextureParam {
|
||||
StringName name;
|
||||
List<Ref<Texture2D>> params;
|
||||
List<Ref<Texture>> params;
|
||||
};
|
||||
|
||||
enum VaryingMode {
|
||||
|
63
scene/resources/visual_shader_nodes.compat.inc
Normal file
63
scene/resources/visual_shader_nodes.compat.inc
Normal file
@ -0,0 +1,63 @@
|
||||
/**************************************************************************/
|
||||
/* visual_shader_nodes.compat.inc */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
|
||||
// VisualShaderNodeCubemap
|
||||
|
||||
void VisualShaderNodeCubemap::_set_cube_map_bind_compat_95126(Ref<Cubemap> p_cube_map) {
|
||||
set_cube_map(p_cube_map);
|
||||
}
|
||||
|
||||
Ref<Cubemap> VisualShaderNodeCubemap::_get_cube_map_bind_compat_95126() const {
|
||||
return cube_map;
|
||||
}
|
||||
|
||||
void VisualShaderNodeCubemap::_bind_compatibility_methods() {
|
||||
ClassDB::bind_compatibility_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubemap::_set_cube_map_bind_compat_95126);
|
||||
ClassDB::bind_compatibility_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubemap::_get_cube_map_bind_compat_95126);
|
||||
}
|
||||
|
||||
// VisualShaderNodeTexture2DArray
|
||||
|
||||
void VisualShaderNodeTexture2DArray::_set_texture_array_bind_compat_95126(Ref<Texture2DArray> p_texture_array) {
|
||||
set_texture_array(p_texture_array);
|
||||
}
|
||||
|
||||
Ref<Texture2DArray> VisualShaderNodeTexture2DArray::_get_texture_array_bind_compat_95126() const {
|
||||
return texture_array;
|
||||
}
|
||||
|
||||
void VisualShaderNodeTexture2DArray::_bind_compatibility_methods() {
|
||||
ClassDB::bind_compatibility_method(D_METHOD("set_texture_array", "value"), &VisualShaderNodeTexture2DArray::_set_texture_array_bind_compat_95126);
|
||||
ClassDB::bind_compatibility_method(D_METHOD("get_texture_array"), &VisualShaderNodeTexture2DArray::_get_texture_array_bind_compat_95126);
|
||||
}
|
||||
|
||||
#endif // DISABLE_DEPRECATED
|
@ -29,6 +29,7 @@
|
||||
/**************************************************************************/
|
||||
|
||||
#include "visual_shader_nodes.h"
|
||||
#include "visual_shader_nodes.compat.inc"
|
||||
|
||||
#include "scene/resources/image_texture.h"
|
||||
|
||||
@ -1353,12 +1354,12 @@ String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, Visu
|
||||
return String();
|
||||
}
|
||||
|
||||
void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_texture_array) {
|
||||
void VisualShaderNodeTexture2DArray::set_texture_array(Ref<TextureLayered> p_texture_array) {
|
||||
texture_array = p_texture_array;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const {
|
||||
Ref<TextureLayered> VisualShaderNodeTexture2DArray::get_texture_array() const {
|
||||
return texture_array;
|
||||
}
|
||||
|
||||
@ -1375,7 +1376,7 @@ void VisualShaderNodeTexture2DArray::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_texture_array", "value"), &VisualShaderNodeTexture2DArray::set_texture_array);
|
||||
ClassDB::bind_method(D_METHOD("get_texture_array"), &VisualShaderNodeTexture2DArray::get_texture_array);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_array", PROPERTY_HINT_RESOURCE_TYPE, "Texture2DArray"), "set_texture_array", "get_texture_array");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_array", PROPERTY_HINT_RESOURCE_TYPE, "Texture2DArray,CompressedTexture2DArray,PlaceholderTexture2DArray,Texture2DArrayRD"), "set_texture_array", "get_texture_array");
|
||||
}
|
||||
|
||||
VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() {
|
||||
@ -1568,12 +1569,12 @@ VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const {
|
||||
return source;
|
||||
}
|
||||
|
||||
void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_cube_map) {
|
||||
void VisualShaderNodeCubemap::set_cube_map(Ref<TextureLayered> p_cube_map) {
|
||||
cube_map = p_cube_map;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const {
|
||||
Ref<TextureLayered> VisualShaderNodeCubemap::get_cube_map() const {
|
||||
return cube_map;
|
||||
}
|
||||
|
||||
@ -1618,7 +1619,7 @@ void VisualShaderNodeCubemap::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubemap::get_texture_type);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "Cubemap"), "set_cube_map", "get_cube_map");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "Cubemap,CompressedCubemap,PlaceholderCubemap,TextureCubemapRD"), "set_cube_map", "get_cube_map");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map"), "set_texture_type", "get_texture_type");
|
||||
|
||||
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
|
||||
|
@ -31,6 +31,7 @@
|
||||
#ifndef VISUAL_SHADER_NODES_H
|
||||
#define VISUAL_SHADER_NODES_H
|
||||
|
||||
#include "scene/resources/compressed_texture.h"
|
||||
#include "scene/resources/curve_texture.h"
|
||||
#include "scene/resources/visual_shader.h"
|
||||
|
||||
@ -562,9 +563,15 @@ VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
|
||||
|
||||
class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
|
||||
GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
|
||||
Ref<Texture2DArray> texture_array;
|
||||
Ref<TextureLayered> texture_array;
|
||||
|
||||
protected:
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
void _set_texture_array_bind_compat_95126(Ref<Texture2DArray> p_texture_array);
|
||||
Ref<Texture2DArray> _get_texture_array_bind_compat_95126() const;
|
||||
static void _bind_compatibility_methods();
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
@ -575,8 +582,8 @@ public:
|
||||
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
||||
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
||||
|
||||
void set_texture_array(Ref<Texture2DArray> p_texture_array);
|
||||
Ref<Texture2DArray> get_texture_array() const;
|
||||
void set_texture_array(Ref<TextureLayered> p_texture_array);
|
||||
Ref<TextureLayered> get_texture_array() const;
|
||||
|
||||
virtual Vector<StringName> get_editable_properties() const override;
|
||||
|
||||
@ -608,7 +615,7 @@ public:
|
||||
|
||||
class VisualShaderNodeCubemap : public VisualShaderNode {
|
||||
GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
|
||||
Ref<Cubemap> cube_map;
|
||||
Ref<TextureLayered> cube_map;
|
||||
|
||||
public:
|
||||
enum Source {
|
||||
@ -629,6 +636,12 @@ private:
|
||||
TextureType texture_type = TYPE_DATA;
|
||||
|
||||
protected:
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
void _set_cube_map_bind_compat_95126(Ref<Cubemap> p_cube_map);
|
||||
Ref<Cubemap> _get_cube_map_bind_compat_95126() const;
|
||||
static void _bind_compatibility_methods();
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
@ -650,8 +663,8 @@ public:
|
||||
void set_source(Source p_source);
|
||||
Source get_source() const;
|
||||
|
||||
void set_cube_map(Ref<Cubemap> p_cube_map);
|
||||
Ref<Cubemap> get_cube_map() const;
|
||||
void set_cube_map(Ref<TextureLayered> p_cube_map);
|
||||
Ref<TextureLayered> get_cube_map() const;
|
||||
|
||||
void set_texture_type(TextureType p_texture_type);
|
||||
TextureType get_texture_type() const;
|
||||
|
Loading…
Reference in New Issue
Block a user