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Implement ConditionVariable
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core/os/condition_variable.h
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60
core/os/condition_variable.h
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/**************************************************************************/
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/* condition_variable.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef CONDITION_VARIABLE_H
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#define CONDITION_VARIABLE_H
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#include <condition_variable>
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// An object one or multiple threads can wait on a be notified by some other.
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// Normally, you want to use a semaphore for such scenarios, but when the
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// condition is something different than a count being greater than zero
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// (which is the built-in logic in a semaphore) or you want to provide your
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// own mutex to tie the wait-notify to some other behavior, you need to use this.
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class ConditionVariable {
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mutable std::condition_variable condition;
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public:
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template <class BinaryMutexT>
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_ALWAYS_INLINE_ void wait(const MutexLock<BinaryMutexT> &p_lock) const {
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condition.wait(const_cast<std::unique_lock<std::mutex> &>(p_lock.lock));
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}
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_ALWAYS_INLINE_ void notify_one() const {
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condition.notify_one();
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}
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_ALWAYS_INLINE_ void notify_all() const {
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condition.notify_all();
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}
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};
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#endif // CONDITION_VARIABLE_H
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@ -31,12 +31,20 @@
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#ifndef MUTEX_H
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#define MUTEX_H
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#include "core/error/error_macros.h"
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#include "core/typedefs.h"
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#include <mutex>
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template <class MutexT>
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class MutexLock;
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template <class StdMutexT>
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class MutexImpl {
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friend class MutexLock<MutexImpl<StdMutexT>>;
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using StdMutexType = StdMutexT;
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mutable StdMutexT mutex;
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public:
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@ -53,18 +61,65 @@ public:
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}
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};
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// A very special kind of mutex, used in scenarios where these
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// requirements hold at the same time:
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// - Must be used with a condition variable (only binary mutexes are suitable).
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// - Must have recursive semnantics (or simulate, as this one does).
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// The implementation keeps the lock count in TS. Therefore, only
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// one object of each version of the template can exists; hence the Tag argument.
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// Tags must be unique across the Godot codebase.
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// Also, don't forget to declare the thread_local variable on each use.
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template <int Tag>
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class SafeBinaryMutex {
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friend class MutexLock<SafeBinaryMutex>;
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using StdMutexType = std::mutex;
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mutable std::mutex mutex;
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static thread_local uint32_t count;
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public:
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_ALWAYS_INLINE_ void lock() const {
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if (++count == 1) {
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mutex.lock();
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}
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}
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_ALWAYS_INLINE_ void unlock() const {
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DEV_ASSERT(count);
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if (--count == 0) {
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mutex.unlock();
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}
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}
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_ALWAYS_INLINE_ bool try_lock() const {
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if (count) {
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count++;
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return true;
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} else {
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if (mutex.try_lock()) {
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count++;
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return true;
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} else {
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return false;
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}
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}
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}
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~SafeBinaryMutex() {
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DEV_ASSERT(!count);
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}
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};
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template <class MutexT>
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class MutexLock {
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const MutexT &mutex;
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friend class ConditionVariable;
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std::unique_lock<typename MutexT::StdMutexType> lock;
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public:
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_ALWAYS_INLINE_ explicit MutexLock(const MutexT &p_mutex) :
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mutex(p_mutex) {
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mutex.lock();
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}
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_ALWAYS_INLINE_ ~MutexLock() {
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mutex.unlock();
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lock(p_mutex.mutex) {
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}
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};
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