Merge pull request #15628 from endragor/fix-gdnative-charstrings

Fix GDNative procedures returning godot_char_string
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Rémi Verschelde 2018-01-12 18:27:11 +01:00 committed by GitHub
commit da47a20100
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@ -932,7 +932,7 @@ godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) {
const String *self = (const String *)p_self;
godot_char_string result;
memnew_placement(&result, String(self->ascii()));
memnew_placement(&result, CharString(self->ascii()));
return result;
}
@ -942,7 +942,7 @@ godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self)
godot_char_string result;
memnew_placement(&result, String(self->ascii(true)));
memnew_placement(&result, CharString(self->ascii(true)));
return result;
}
@ -952,7 +952,7 @@ godot_char_string GDAPI godot_string_utf8(const godot_string *p_self) {
godot_char_string result;
memnew_placement(&result, String(self->utf8()));
memnew_placement(&result, CharString(self->utf8()));
return result;
}