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doc: Sync classref with current source
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@ -92,7 +92,7 @@
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</argument>
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<argument index="1" name="description" type="String">
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</argument>
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<argument index="2" name="existing_text" type="PackedStringArray">
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<argument index="2" name="existing_text" type="String">
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</argument>
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<argument index="3" name="callback" type="Callable">
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</argument>
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@ -1017,16 +1017,6 @@
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</constant>
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<constant name="WINDOW_FLAG_MAX" value="5" enum="WindowFlags">
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</constant>
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<constant name="WINDOW_FLAG_RESIZE_DISABLED_BIT" value="1" enum="WindowFlags">
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</constant>
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<constant name="WINDOW_FLAG_BORDERLESS_BIT" value="2" enum="WindowFlags">
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</constant>
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<constant name="WINDOW_FLAG_ALWAYS_ON_TOP_BIT" value="4" enum="WindowFlags">
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</constant>
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<constant name="WINDOW_FLAG_TRANSPARENT_BIT" value="8" enum="WindowFlags">
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</constant>
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<constant name="WINDOW_FLAG_NO_FOCUS_BIT" value="16" enum="WindowFlags">
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</constant>
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<constant name="LATIN_KEYBOARD_QWERTY" value="0" enum="LatinKeyboardVariant">
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</constant>
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<constant name="LATIN_KEYBOARD_QWERTZ" value="1" enum="LatinKeyboardVariant">
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@ -94,6 +94,14 @@
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<description>
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</description>
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</method>
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<method name="add_ios_project_static_lib">
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<return type="void">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_shared_object">
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<return type="void">
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</return>
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@ -208,9 +208,6 @@
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<member name="ss_reflections_max_steps" type="int" setter="set_ssr_max_steps" getter="get_ssr_max_steps" default="64">
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The maximum number of steps for screen-space reflections. Higher values are slower.
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</member>
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<member name="ss_reflections_roughness" type="bool" setter="set_ssr_rough" getter="is_ssr_rough" default="true">
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If [code]true[/code], screen-space reflections will take the material roughness into account.
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</member>
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<member name="ssao_ao_channel_affect" type="float" setter="set_ssao_ao_channel_affect" getter="get_ssao_ao_channel_affect" default="0.0">
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The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than [code]0[/code] will make the SSAO effect visible in areas darkened by AO textures.
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</member>
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@ -99,7 +99,7 @@
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</return>
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<argument index="0" name="mode" type="int" enum="Image.CompressMode">
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</argument>
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<argument index="1" name="channels" type="int" enum="Image.CompressSource">
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<argument index="1" name="channels" type="int" enum="Image.UsedChannels">
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</argument>
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<argument index="2" name="lossy_quality" type="float" default="0.7">
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</argument>
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@ -1060,6 +1060,8 @@
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<member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false">
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Lower-end override for [member rendering/quality/reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support.
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</member>
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<member name="rendering/quality/screen_space_reflection/roughness_quality" type="int" setter="" getter="" default="1">
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</member>
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<member name="rendering/quality/shading/force_blinn_over_ggx" type="bool" setter="" getter="" default="false">
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If [code]true[/code], uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model.
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</member>
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@ -838,8 +838,6 @@
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</argument>
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<argument index="5" name="depth_tolerance" type="float">
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</argument>
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<argument index="6" name="roughness" type="bool">
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</argument>
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<description>
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Sets the variables to be used with the "screen space reflections" post-process effect. See [Environment] for more details.
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</description>
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