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Add MethodInfo to signal datatype
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@ -901,18 +901,19 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
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member.signal->set_datatype(resolving_datatype);
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for (int j = 0; j < member.signal->parameters.size(); j++) {
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GDScriptParser::DataType signal_type = resolve_datatype(member.signal->parameters[j]->datatype_specifier);
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signal_type.is_meta_type = false;
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member.signal->parameters[j]->set_datatype(signal_type);
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}
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// TODO: Make MethodInfo from signal.
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GDScriptParser::DataType signal_type;
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signal_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
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signal_type.kind = GDScriptParser::DataType::BUILTIN;
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signal_type.builtin_type = Variant::SIGNAL;
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// This is the _only_ way to declare a signal. Therefore, we can generate its
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// MethodInfo inline so it's a tiny bit more efficient.
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MethodInfo mi = MethodInfo(member.signal->identifier->name);
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member.signal->set_datatype(signal_type);
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for (int j = 0; j < member.signal->parameters.size(); j++) {
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GDScriptParser::ParameterNode *param = member.signal->parameters[j];
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GDScriptParser::DataType param_type = resolve_datatype(param->datatype_specifier);
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param_type.is_meta_type = false;
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param->set_datatype(param_type);
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mi.arguments.push_back(PropertyInfo(param_type.builtin_type, param->identifier->name));
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// TODO: add signal parameter default values
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}
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member.signal->set_datatype(make_signal_type(mi));
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// Apply annotations.
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for (GDScriptParser::AnnotationNode *&E : member.signal->annotations) {
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@ -0,0 +1,4 @@
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signal your_base
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signal my_base
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func test():
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your_base = my_base
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@ -0,0 +1,2 @@
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GDTEST_ANALYZER_ERROR
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Cannot assign a new value to a constant.
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