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Use as_sortable_control()
in SplitContainer
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parent
2042420bd7
commit
d8acd8caa6
@ -59,12 +59,13 @@ void DockSplitContainer::_update_visibility() {
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}
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is_updating = true;
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bool any_visible = false;
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for (int i = 0; i < 2; i++) {
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Control *split = get_containable_child(i);
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if (split && split->is_visible()) {
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any_visible = true;
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break;
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for (int i = 0; i < get_child_count(false); i++) {
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Control *c = Object::cast_to<Control>(get_child(i, false));
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if (!c || !c->is_visible() || c->is_set_as_top_level()) {
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continue;
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}
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any_visible = c;
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break;
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}
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set_visible(any_visible);
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is_updating = false;
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@ -74,10 +75,13 @@ void DockSplitContainer::add_child_notify(Node *p_child) {
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SplitContainer::add_child_notify(p_child);
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Control *child_control = nullptr;
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for (int i = 0; i < 2; i++) {
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Control *split = get_containable_child(i);
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if (p_child == split) {
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child_control = split;
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for (int i = 0; i < get_child_count(false); i++) {
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Control *c = Object::cast_to<Control>(get_child(i, false));
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if (!c || c->is_set_as_top_level()) {
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continue;
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}
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if (p_child == c) {
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child_control = c;
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break;
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}
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}
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@ -93,10 +97,13 @@ void DockSplitContainer::remove_child_notify(Node *p_child) {
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SplitContainer::remove_child_notify(p_child);
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Control *child_control = nullptr;
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for (int i = 0; i < 2; i++) {
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Control *split = get_containable_child(i);
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if (p_child == split) {
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child_control = split;
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for (int i = 0; i < get_child_count(false); i++) {
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Control *c = Object::cast_to<Control>(get_child(i, false));
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if (!c || c->is_set_as_top_level()) {
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continue;
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}
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if (p_child == c) {
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child_control = c;
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break;
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}
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}
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@ -39,7 +39,7 @@ void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) {
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SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
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if (sc->collapsed || !sc->get_containable_child(0) || !sc->get_containable_child(1) || sc->dragger_visibility != SplitContainer::DRAGGER_VISIBLE) {
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if (sc->collapsed || !sc->_get_sortable_child(0) || !sc->_get_sortable_child(1) || sc->dragger_visibility != SplitContainer::DRAGGER_VISIBLE) {
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return;
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}
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@ -122,12 +122,12 @@ void SplitContainerDragger::_notification(int p_what) {
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}
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}
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Control *SplitContainer::get_containable_child(int p_idx) const {
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Control *SplitContainer::_get_sortable_child(int p_idx) const {
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int idx = 0;
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for (int i = 0; i < get_child_count(false); i++) {
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Control *c = Object::cast_to<Control>(get_child(i, false));
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if (!c || !c->is_visible() || c->is_set_as_top_level()) {
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Control *c = as_sortable_control(get_child(i, false));
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if (!c) {
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continue;
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}
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@ -154,8 +154,8 @@ Ref<Texture2D> SplitContainer::_get_grabber_icon() const {
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}
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void SplitContainer::_compute_middle_sep(bool p_clamp) {
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Control *first = get_containable_child(0);
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Control *second = get_containable_child(1);
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Control *first = _get_sortable_child(0);
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Control *second = _get_sortable_child(1);
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// Determine expanded children.
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bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
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@ -196,8 +196,8 @@ void SplitContainer::_compute_middle_sep(bool p_clamp) {
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}
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void SplitContainer::_resort() {
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Control *first = get_containable_child(0);
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Control *second = get_containable_child(1);
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Control *first = _get_sortable_child(0);
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Control *second = _get_sortable_child(1);
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// If we have only one element.
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if (!first || !second) {
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@ -258,7 +258,7 @@ Size2 SplitContainer::get_minimum_size() const {
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int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
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for (int i = 0; i < 2; i++) {
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if (!get_containable_child(i)) {
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if (!_get_sortable_child(i)) {
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break;
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}
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@ -270,7 +270,7 @@ Size2 SplitContainer::get_minimum_size() const {
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}
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}
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Size2 ms = get_containable_child(i)->get_combined_minimum_size();
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Size2 ms = _get_sortable_child(i)->get_combined_minimum_size();
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if (vertical) {
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minimum.height += ms.height;
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@ -322,7 +322,7 @@ int SplitContainer::get_split_offset() const {
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}
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void SplitContainer::clamp_split_offset() {
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if (!get_containable_child(0) || !get_containable_child(1)) {
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if (!_get_sortable_child(0) || !_get_sortable_child(1)) {
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return;
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}
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@ -82,12 +82,11 @@ private:
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Ref<Texture2D> _get_grabber_icon() const;
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void _compute_middle_sep(bool p_clamp);
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void _resort();
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Control *_get_sortable_child(int p_idx) const;
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protected:
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bool is_fixed = false;
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Control *get_containable_child(int p_idx) const;
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void _notification(int p_what);
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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