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Send Mouse Enter/Exit Notifications independently of mouse focus
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@ -1603,29 +1603,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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_gui_call_input(mouse_focus, mb);
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}
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// In case the mouse was released after for example dragging a scrollbar,
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// check whether the current control is different from the stored one. If
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// it is different, rather than wait for it to be updated the next time the
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// mouse is moved, notify the control so that it can e.g. drop the highlight.
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// This code is duplicated from the mm.is_valid()-case further below.
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Control *over = nullptr;
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if (gui.mouse_focus) {
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over = gui.mouse_focus;
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} else {
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over = gui_find_control(mpos);
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}
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if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
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_drop_mouse_over();
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_gui_cancel_tooltip();
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if (over) {
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_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
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}
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}
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gui.mouse_over = over;
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set_input_as_handled();
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}
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}
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@ -1685,9 +1662,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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Control *over = nullptr;
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if (gui.mouse_focus) {
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over = gui.mouse_focus;
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} else if (gui.mouse_in_viewport) {
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if (gui.mouse_in_viewport) {
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over = gui_find_control(mpos);
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}
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@ -1701,6 +1676,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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}
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if (gui.mouse_focus) {
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over = gui.mouse_focus;
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}
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DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
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if (over) {
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