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Small ux improvement
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175942dcd1
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d835738045
@ -4777,6 +4777,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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hb->add_child(snap_config_menu);
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snap_config_menu->set_h_size_flags(SIZE_SHRINK_END);
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snap_config_menu->set_tooltip(TTR("Snapping Options"));
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snap_config_menu->set_switch_on_hover(true);
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PopupMenu *p = snap_config_menu->get_popup();
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p->connect("id_pressed", this, "_popup_callback");
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@ -4828,6 +4829,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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skeleton_menu = memnew(MenuButton);
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hb->add_child(skeleton_menu);
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skeleton_menu->set_tooltip(TTR("Skeleton Options"));
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skeleton_menu->set_switch_on_hover(true);
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p = skeleton_menu->get_popup();
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p->set_hide_on_checkable_item_selection(false);
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@ -4846,8 +4848,10 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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view_menu->set_text(TTR("View"));
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hb->add_child(view_menu);
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view_menu->get_popup()->connect("id_pressed", this, "_popup_callback");
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view_menu->set_switch_on_hover(true);
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p = view_menu->get_popup();
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p->set_hide_on_checkable_item_selection(false);
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p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Show Grid"), KEY_G), SHOW_GRID);
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p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
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p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers"), KEY_R), SHOW_RULERS);
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@ -4866,6 +4870,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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presets_menu->set_text(TTR("Layout"));
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hb->add_child(presets_menu);
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presets_menu->hide();
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presets_menu->set_switch_on_hover(true);
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p = presets_menu->get_popup();
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p->connect("id_pressed", this, "_popup_callback");
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@ -4923,6 +4928,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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animation_menu->set_text(TTR("Animation"));
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animation_hb->add_child(animation_menu);
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animation_menu->get_popup()->connect("id_pressed", this, "_popup_callback");
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animation_menu->set_switch_on_hover(true);
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p = animation_menu->get_popup();
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@ -108,6 +108,7 @@ Skeleton2DEditor::Skeleton2DEditor() {
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options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST);
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options->set_switch_on_hover(true);
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options->get_popup()->connect("id_pressed", this, "_menu_option");
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@ -549,6 +549,7 @@ SpriteEditor::SpriteEditor() {
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options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
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options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D);
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options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
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options->set_switch_on_hover(true);
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options->get_popup()->connect("id_pressed", this, "_menu_option");
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