diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 73adeaf723a..03a5834ca72 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2806,7 +2806,7 @@ void RasterizerSceneGLES3::_copy_to_front_buffer(Environment *env) { //no environment, simply convert from linear to srgb storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB,true); } else { - /* Why are both statements equal? */ + /* FIXME: Why are both statements equal? */ storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB,true); } diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 1acd5bff8dc..f9780400d83 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -329,7 +329,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case LOGIC_CLAMP: { if (p_idx==0) return PropertyInfo(Variant::REAL,"a"); - else if (p_idx==0) // is it ok to test p_idx == 0 twice? + else if (p_idx==0) // FIXME: is it ok to test p_idx == 0 twice? return PropertyInfo(Variant::REAL,"min"); else return PropertyInfo(Variant::REAL,"max");