mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Disable lightmapper_rd
module in non-editor builds (and in Android editor)
This is consistent with `xatlas_unwrap`, which isn't enabled in non-editor builds and the Android editor either. There is currently no way to use the lightmapper in a non-editor build anyway, as it doesn't expose any methods (and even if there was, there would be no way to perform UV2 unwrapping in the exported project). This reduces binary size of a stripped Linux x86_64 export template build by ~164 KB. This also moves the PrimitiveMesh texel size project setting so that it's defined when the module is disabled, and adds a property hint to it.
This commit is contained in:
parent
fe8a58b9d7
commit
d6d640f158
@ -1,5 +1,5 @@
|
||||
def can_build(env, platform):
|
||||
return True
|
||||
return env.editor_build and platform not in ["android", "ios"]
|
||||
|
||||
|
||||
def configure(env):
|
||||
|
@ -58,7 +58,6 @@ void initialize_lightmapper_rd_module(ModuleInitializationLevel p_level) {
|
||||
GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512);
|
||||
GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
|
||||
GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
|
||||
GLOBAL_DEF("rendering/lightmapping/primitive_meshes/texel_size", 0.2);
|
||||
#ifndef _3D_DISABLED
|
||||
GDREGISTER_CLASS(LightmapperRD);
|
||||
Lightmapper::create_gpu = create_lightmapper_rd;
|
||||
|
@ -2983,6 +2983,7 @@ void RenderingServer::init() {
|
||||
GLOBAL_DEF("rendering/limits/global_shader_variables/buffer_size", 65536);
|
||||
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"), 15);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/primitive_meshes/texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2);
|
||||
|
||||
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"), 1);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"), 5);
|
||||
|
Loading…
Reference in New Issue
Block a user