mirror of
https://github.com/godotengine/godot.git
synced 2024-12-04 01:52:56 +00:00
Merge pull request #98402 from vaner-org/highlight-node-neighbours
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
This commit is contained in:
commit
d6b20fd7e5
@ -71,6 +71,7 @@ void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
|
||||
selected_transition_index = -1;
|
||||
selected_node = StringName();
|
||||
selected_nodes.clear();
|
||||
connected_nodes.clear();
|
||||
_update_mode();
|
||||
_update_graph();
|
||||
}
|
||||
@ -214,6 +215,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
}
|
||||
|
||||
selected_nodes.insert(selected_node);
|
||||
_update_connected_nodes(selected_node);
|
||||
|
||||
Ref<AnimationNode> anode = state_machine->get_node(selected_node);
|
||||
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
|
||||
@ -277,6 +279,11 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
selected_transition_to = transition_lines[closest].to_node;
|
||||
selected_transition_index = closest;
|
||||
|
||||
// Update connected_nodes for the selected transition.
|
||||
connected_nodes.clear();
|
||||
connected_nodes.insert(selected_transition_from);
|
||||
connected_nodes.insert(selected_transition_to);
|
||||
|
||||
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
|
||||
if (!state_machine->is_transition_across_group(closest)) {
|
||||
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
|
||||
@ -377,6 +384,48 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
_update_mode();
|
||||
}
|
||||
|
||||
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
|
||||
StringName clicked_node;
|
||||
for (int i = node_rects.size() - 1; i >= 0; i--) {
|
||||
if (node_rects[i].node.has_point(mb->get_position())) {
|
||||
clicked_node = node_rects[i].node_name;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (clicked_node != StringName()) {
|
||||
if (selected_nodes.has(clicked_node) && mb->is_shift_pressed()) {
|
||||
selected_nodes.erase(clicked_node);
|
||||
} else {
|
||||
if (!mb->is_shift_pressed()) {
|
||||
selected_nodes.clear();
|
||||
}
|
||||
selected_nodes.insert(clicked_node);
|
||||
}
|
||||
selected_node = clicked_node;
|
||||
} else {
|
||||
// Clicked on empty space.
|
||||
selected_nodes.clear();
|
||||
selected_node = StringName();
|
||||
}
|
||||
|
||||
_update_connected_nodes(selected_node);
|
||||
state_machine_draw->queue_redraw();
|
||||
_update_mode();
|
||||
|
||||
if (clicked_node != StringName()) {
|
||||
Ref<AnimationNode> anode = state_machine->get_node(clicked_node);
|
||||
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
|
||||
dragging_selected_attempt = true;
|
||||
dragging_selected = false;
|
||||
drag_from = mb->get_position();
|
||||
snap_x = StringName();
|
||||
snap_y = StringName();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<InputEventMouseMotion> mm = p_event;
|
||||
|
||||
// Pan window
|
||||
@ -860,11 +909,15 @@ void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action
|
||||
connecting = false;
|
||||
}
|
||||
|
||||
void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group) {
|
||||
void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group, float p_opacity) {
|
||||
Color line_color = p_enabled ? theme_cache.transition_color : theme_cache.transition_disabled_color;
|
||||
Color icon_color = p_enabled ? theme_cache.transition_icon_color : theme_cache.transition_icon_disabled_color;
|
||||
Color highlight_color = p_enabled ? theme_cache.highlight_color : theme_cache.highlight_disabled_color;
|
||||
|
||||
line_color.a *= p_opacity;
|
||||
icon_color.a *= p_opacity;
|
||||
highlight_color.a *= p_opacity;
|
||||
|
||||
if (p_travel) {
|
||||
line_color = highlight_color;
|
||||
}
|
||||
@ -877,6 +930,7 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
|
||||
if (p_fade_ratio > 0.0) {
|
||||
Color fade_line_color = highlight_color;
|
||||
fade_line_color.set_hsv(1.0, fade_line_color.get_s(), fade_line_color.get_v());
|
||||
fade_line_color.a *= p_opacity;
|
||||
state_machine_draw->draw_line(p_from, p_from.lerp(p_to, p_fade_ratio), fade_line_color, 2);
|
||||
}
|
||||
|
||||
@ -921,6 +975,25 @@ void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_fr
|
||||
}
|
||||
}
|
||||
|
||||
Ref<StyleBox> AnimationNodeStateMachineEditor::_adjust_stylebox_opacity(Ref<StyleBox> p_style, float p_opacity) {
|
||||
Ref<StyleBox> style = p_style->duplicate();
|
||||
if (style->is_class("StyleBoxFlat")) {
|
||||
Ref<StyleBoxFlat> flat_style = style;
|
||||
Color bg_color = flat_style->get_bg_color();
|
||||
Color border_color = flat_style->get_border_color();
|
||||
Color shadow_color = flat_style->get_shadow_color();
|
||||
|
||||
bg_color.a *= p_opacity;
|
||||
border_color.a *= p_opacity;
|
||||
shadow_color.a *= p_opacity;
|
||||
|
||||
flat_style->set_bg_color(bg_color);
|
||||
flat_style->set_border_color(border_color);
|
||||
flat_style->set_shadow_color(shadow_color);
|
||||
}
|
||||
return style;
|
||||
}
|
||||
|
||||
void AnimationNodeStateMachineEditor::_state_machine_draw() {
|
||||
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
|
||||
if (!tree) {
|
||||
@ -1112,7 +1185,30 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
|
||||
for (int i = 0; i < transition_lines.size(); i++) {
|
||||
TransitionLine tl = transition_lines[i];
|
||||
if (!tl.hidden) {
|
||||
_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.fade_ratio, tl.auto_advance, tl.is_across_group);
|
||||
float opacity = 0.2; // Default to reduced opacity.
|
||||
|
||||
if (selected_transition_from != StringName() && selected_transition_to != StringName()) {
|
||||
// A transition is selected.
|
||||
if ((tl.from_node == selected_transition_from && tl.to_node == selected_transition_to) || (tl.from_node == selected_transition_to && tl.to_node == selected_transition_from)) {
|
||||
opacity = 1.0; // Full opacity for the selected transition pair.
|
||||
}
|
||||
} else if (!connected_nodes.is_empty()) {
|
||||
// A node is selected.
|
||||
if (connected_nodes.has(selected_node)) {
|
||||
// Only keep full opacity for transitions directly connected to the selected node.
|
||||
if (tl.from_node == selected_node || tl.to_node == selected_node) {
|
||||
opacity = 1.0;
|
||||
}
|
||||
} else {
|
||||
// If no node is selected, all transitions are at full opacity.
|
||||
opacity = 1.0;
|
||||
}
|
||||
} else {
|
||||
// If nothing is selected, all transitions are at full opacity.
|
||||
opacity = 1.0;
|
||||
}
|
||||
|
||||
_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.fade_ratio, tl.auto_advance, tl.is_across_group, opacity);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1129,31 +1225,45 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
|
||||
Vector2 offset = nr.node.position;
|
||||
int h = nr.node.size.height;
|
||||
|
||||
//prepre rect
|
||||
float opacity = 1.0;
|
||||
if (selected_transition_from != StringName() && selected_transition_to != StringName()) {
|
||||
// A transition is selected.
|
||||
if (name != selected_transition_from && name != selected_transition_to) {
|
||||
opacity = 0.2;
|
||||
}
|
||||
} else if (!connected_nodes.is_empty() && !connected_nodes.has(name)) {
|
||||
// A node is selected.
|
||||
opacity = 0.2;
|
||||
}
|
||||
|
||||
//now scroll it to draw
|
||||
Ref<StyleBox> node_frame_style = is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame;
|
||||
state_machine_draw->draw_style_box(node_frame_style, nr.node);
|
||||
Ref<StyleBox> original_style = is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame;
|
||||
Ref<StyleBox> node_style = _adjust_stylebox_opacity(original_style, opacity);
|
||||
|
||||
state_machine_draw->draw_style_box(node_style, nr.node);
|
||||
|
||||
if (!is_selected && AnimationNodeStateMachine::START_NODE == name) {
|
||||
state_machine_draw->draw_style_box(theme_cache.node_frame_start, nr.node);
|
||||
Ref<StyleBox> start_style = _adjust_stylebox_opacity(theme_cache.node_frame_start, opacity);
|
||||
state_machine_draw->draw_style_box(start_style, nr.node);
|
||||
}
|
||||
if (!is_selected && AnimationNodeStateMachine::END_NODE == name) {
|
||||
state_machine_draw->draw_style_box(theme_cache.node_frame_end, nr.node);
|
||||
Ref<StyleBox> end_style = _adjust_stylebox_opacity(theme_cache.node_frame_end, opacity);
|
||||
state_machine_draw->draw_style_box(end_style, nr.node);
|
||||
}
|
||||
if (playing && (blend_from == name || current == name || travel_path.has(name))) {
|
||||
state_machine_draw->draw_style_box(theme_cache.node_frame_playing, nr.node);
|
||||
Ref<StyleBox> playing_style = _adjust_stylebox_opacity(theme_cache.node_frame_playing, opacity);
|
||||
state_machine_draw->draw_style_box(playing_style, nr.node);
|
||||
}
|
||||
|
||||
offset.x += node_frame_style->get_offset().x;
|
||||
offset.x += original_style->get_offset().x;
|
||||
|
||||
nr.play.position = offset + Vector2(0, (h - theme_cache.play_node->get_height()) / 2).floor();
|
||||
nr.play.size = theme_cache.play_node->get_size();
|
||||
|
||||
Color color_mod = Color(1, 1, 1, opacity);
|
||||
if (hovered_node_name == name && hovered_node_area == HOVER_NODE_PLAY) {
|
||||
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position, theme_cache.highlight_color);
|
||||
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position, theme_cache.highlight_color * color_mod);
|
||||
} else {
|
||||
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position);
|
||||
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position, color_mod);
|
||||
}
|
||||
|
||||
offset.x += sep + theme_cache.play_node->get_width();
|
||||
@ -1161,7 +1271,9 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
|
||||
nr.name.position = offset + Vector2(0, (h - theme_cache.node_title_font->get_height(theme_cache.node_title_font_size)) / 2).floor();
|
||||
nr.name.size = Vector2(name_string_size, theme_cache.node_title_font->get_height(theme_cache.node_title_font_size));
|
||||
|
||||
state_machine_draw->draw_string(theme_cache.node_title_font, nr.name.position + Vector2(0, theme_cache.node_title_font->get_ascent(theme_cache.node_title_font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size, theme_cache.node_title_font_color);
|
||||
Color font_color = theme_cache.node_title_font_color;
|
||||
font_color.a *= opacity;
|
||||
state_machine_draw->draw_string(theme_cache.node_title_font, nr.name.position + Vector2(0, theme_cache.node_title_font->get_ascent(theme_cache.node_title_font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size, font_color);
|
||||
offset.x += name_string_size + sep;
|
||||
|
||||
nr.can_edit = needs_editor;
|
||||
@ -1170,9 +1282,9 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
|
||||
nr.edit.size = theme_cache.edit_node->get_size();
|
||||
|
||||
if (hovered_node_name == name && hovered_node_area == HOVER_NODE_EDIT) {
|
||||
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position, theme_cache.highlight_color);
|
||||
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position, theme_cache.highlight_color * color_mod);
|
||||
} else {
|
||||
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position);
|
||||
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position, color_mod);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1201,6 +1313,23 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
|
||||
state_machine_play_pos->queue_redraw();
|
||||
}
|
||||
|
||||
void AnimationNodeStateMachineEditor::_update_connected_nodes(const StringName &p_node) {
|
||||
connected_nodes.clear();
|
||||
if (p_node != StringName()) {
|
||||
connected_nodes.insert(p_node);
|
||||
|
||||
Vector<StringName> nodes_to = state_machine->get_nodes_with_transitions_to(p_node);
|
||||
for (const StringName &node_to : nodes_to) {
|
||||
connected_nodes.insert(node_to);
|
||||
}
|
||||
|
||||
Vector<StringName> nodes_from = state_machine->get_nodes_with_transitions_from(p_node);
|
||||
for (const StringName &node_from : nodes_from) {
|
||||
connected_nodes.insert(node_from);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(const String &p_name, float p_ratio) {
|
||||
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
|
||||
if (!tree) {
|
||||
|
@ -131,7 +131,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
|
||||
static AnimationNodeStateMachineEditor *singleton;
|
||||
|
||||
void _state_machine_gui_input(const Ref<InputEvent> &p_event);
|
||||
void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group);
|
||||
void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group, float p_opacity = 1.0);
|
||||
|
||||
void _state_machine_draw();
|
||||
|
||||
@ -288,6 +288,11 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
|
||||
MENU_LOAD_FILE_CONFIRM = 1002
|
||||
};
|
||||
|
||||
HashSet<StringName> connected_nodes;
|
||||
void _update_connected_nodes(const StringName &p_node);
|
||||
|
||||
Ref<StyleBox> _adjust_stylebox_opacity(Ref<StyleBox> p_style, float p_opacity);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
@ -2499,6 +2499,7 @@ void EditorThemeManager::_populate_editor_styles(const Ref<EditorTheme> &p_theme
|
||||
Ref<StyleBoxFlat> sm_node_playing_style = sm_node_selected_style->duplicate();
|
||||
sm_node_playing_style->set_border_color(p_config.warning_color);
|
||||
sm_node_playing_style->set_shadow_color(p_config.warning_color * Color(1, 1, 1, 0.2));
|
||||
sm_node_playing_style->set_draw_center(false);
|
||||
|
||||
p_theme->set_stylebox("node_frame", "GraphStateMachine", sm_node_style);
|
||||
p_theme->set_stylebox("node_frame_selected", "GraphStateMachine", sm_node_selected_style);
|
||||
|
@ -1841,6 +1841,26 @@ void AnimationNodeStateMachine::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(STATE_MACHINE_TYPE_GROUPED);
|
||||
}
|
||||
|
||||
Vector<StringName> AnimationNodeStateMachine::get_nodes_with_transitions_from(const StringName &p_node) const {
|
||||
Vector<StringName> result;
|
||||
for (const Transition &transition : transitions) {
|
||||
if (transition.from == p_node) {
|
||||
result.push_back(transition.to);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Vector<StringName> AnimationNodeStateMachine::get_nodes_with_transitions_to(const StringName &p_node) const {
|
||||
Vector<StringName> result;
|
||||
for (const Transition &transition : transitions) {
|
||||
if (transition.to == p_node) {
|
||||
result.push_back(transition.from);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
AnimationNodeStateMachine::AnimationNodeStateMachine() {
|
||||
START_NODE = "Start";
|
||||
END_NODE = "End";
|
||||
|
@ -223,6 +223,9 @@ public:
|
||||
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
|
||||
#endif
|
||||
|
||||
Vector<StringName> get_nodes_with_transitions_from(const StringName &p_node) const;
|
||||
Vector<StringName> get_nodes_with_transitions_to(const StringName &p_node) const;
|
||||
|
||||
AnimationNodeStateMachine();
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user