Merge pull request #52134 from RandomShaper/fix_naming

This commit is contained in:
Rémi Verschelde 2022-01-20 22:01:37 +01:00 committed by GitHub
commit d681d99e12
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 15 additions and 15 deletions

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@ -3256,7 +3256,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
return false;
}
bool Variant::is_ref() const {
bool Variant::is_ref_counted() const {
return type == OBJECT && _get_obj().id.is_ref_counted();
}

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@ -287,7 +287,7 @@ public:
static bool can_convert(Type p_type_from, Type p_type_to);
static bool can_convert_strict(Type p_type_from, Type p_type_to);
bool is_ref() const;
bool is_ref_counted() const;
_FORCE_INLINE_ bool is_num() const {
return type == INT || type == FLOAT;
}

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@ -433,7 +433,7 @@ struct VariantUtilityFunctions {
static inline Variant weakref(const Variant &obj, Callable::CallError &r_error) {
if (obj.get_type() == Variant::OBJECT) {
r_error.error = Callable::CallError::CALL_OK;
if (obj.is_ref()) {
if (obj.is_ref_counted()) {
Ref<WeakRef> wref = memnew(WeakRef);
REF r = obj;
if (r.is_valid()) {

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@ -1121,7 +1121,7 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p
NodePath path = editor->get_edited_scene()->get_path_to(node);
int pathid = _get_node_path_cache(path);
if (p_value.is_ref()) {
if (p_value.is_ref_counted()) {
Ref<Resource> res = p_value;
if (res.is_valid() && !res->get_path().is_empty()) {
Array msg;
@ -1147,7 +1147,7 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p
String respath = res->get_path();
int pathid = _get_res_path_cache(respath);
if (p_value.is_ref()) {
if (p_value.is_ref_counted()) {
Ref<Resource> res2 = p_value;
if (res2.is_valid() && !res2->get_path().is_empty()) {
Array msg;

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@ -108,7 +108,7 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
Variant v = current->get(E->get().name);
REF ref = v;
RES res = ref;
if (v.is_ref() && ref.is_valid() && res.is_valid()) {
if (v.is_ref_counted() && ref.is_valid() && res.is_valid()) {
// Valid resource which would be duplicated if action is confirmed.
resource_propnames.append(E->get().name);
}
@ -145,7 +145,7 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
}
Variant v = current->get(prop_info.name);
if (v.is_ref()) {
if (v.is_ref_counted()) {
REF ref = v;
if (ref.is_valid()) {
RES res = ref;

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@ -3214,7 +3214,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
}
Variant v = p_node->get(E.name);
if (v.is_ref()) {
if (v.is_ref_counted()) {
RES res = v;
if (res.is_valid()) {
if (!states_stack_ready) {
@ -3252,7 +3252,7 @@ void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_
}
Variant v = p_resource->get(E.name);
if (v.is_ref()) {
if (v.is_ref_counted()) {
RES res = v;
if (res.is_valid()) {
if (res->is_built_in() && !r_remap.has(res)) {

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@ -248,7 +248,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
// If the return value is a GDScriptFunctionState reference,
// then the function did await again after resuming.
if (ret.is_ref()) {
if (ret.is_ref_counted()) {
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
if (gdfs && gdfs->function == function) {
completed = false;

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@ -1532,7 +1532,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
} else if (methodstr == "free") {
if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
if (base->is_ref()) {
if (base->is_ref_counted()) {
err_text = "Attempted to free a reference.";
OPCODE_BREAK;
} else if (base->get_type() == Variant::OBJECT) {
@ -1620,7 +1620,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
} else if (methodstr == "free") {
if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
if (base->is_ref()) {
if (base->is_ref_counted()) {
err_text = "Attempted to free a reference.";
OPCODE_BREAK;
} else if (base->get_type() == Variant::OBJECT) {

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@ -964,7 +964,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
return;
}
if (p_inputs[0]->is_ref()) {
if (p_inputs[0]->is_ref_counted()) {
REF r = *p_inputs[0];
if (!r.is_valid()) {
return;

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@ -2188,7 +2188,7 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re
}
Variant v = p_node->get(E.name);
if (v.is_ref()) {
if (v.is_ref_counted()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
@ -2214,7 +2214,7 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
}
Variant v = p_resource->get(E.name);
if (v.is_ref()) {
if (v.is_ref_counted()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {