Merge pull request #11332 from Grosskopf/audio-stream-player-docs

[DOCS] Added Documentation of AudioStreamPlayer

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Rémi Verschelde 2017-09-17 12:38:14 +02:00 committed by GitHub
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@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Plays back audio.
</brief_description>
<description>
Plays background audio.
</description>
<tutorials>
</tutorials>
@ -57,6 +59,7 @@
<argument index="0" name="from_pos" type="float" default="0.0">
</argument>
<description>
Plays the audio from the given position 'from_pos', in seconds.
</description>
</method>
<method name="seek">
@ -65,6 +68,7 @@
<argument index="0" name="to_pos" type="float">
</argument>
<description>
Sets the position from which audio will be played, in seconds.
</description>
</method>
<method name="set_autoplay">
@ -111,26 +115,33 @@
<return type="void">
</return>
<description>
Stops the audio.
</description>
</method>
</methods>
<members>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
</member>
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget">
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
Volume of sound, in dB.
</member>
</members>
<signals>
<signal name="finished">
<description>
Emitted when the audio stops playing.
</description>
</signal>
</signals>