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[HTML5] Refactor JS library listeners to OS.
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@ -15,7 +15,7 @@ module.exports = {
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"IDBFS": true,
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"GodotOS": true,
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"GodotConfig": true,
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"GodotDisplayListeners": true,
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"GodotEventListeners": true,
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"GodotRuntime": true,
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"GodotFS": true,
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"IDHandler": true,
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@ -28,49 +28,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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* Display Server listeners.
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* Keeps track of registered event listeners so it can remove them on shutdown.
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*/
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const GodotDisplayListeners = {
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$GodotDisplayListeners__deps: ['$GodotOS'],
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$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
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$GodotDisplayListeners: {
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handlers: [],
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has: function (target, event, method, capture) {
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return GodotDisplayListeners.handlers.findIndex(function (e) {
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return e.target === target && e.event === event && e.method === method && e.capture === capture;
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}) !== -1;
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},
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add: function (target, event, method, capture) {
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if (GodotDisplayListeners.has(target, event, method, capture)) {
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return;
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}
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function Handler(p_target, p_event, p_method, p_capture) {
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this.target = p_target;
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this.event = p_event;
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this.method = p_method;
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this.capture = p_capture;
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}
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GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
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target.addEventListener(event, method, capture);
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},
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clear: function () {
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GodotDisplayListeners.handlers.forEach(function (h) {
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h.target.removeEventListener(h.event, h.method, h.capture);
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});
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GodotDisplayListeners.handlers.length = 0;
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},
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},
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};
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mergeInto(LibraryManager.library, GodotDisplayListeners);
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const GodotDisplayVK = {
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$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
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$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
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$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
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$GodotDisplayVK: {
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textinput: null,
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@ -96,12 +56,12 @@ const GodotDisplayVK = {
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elem.style.outline = 'none';
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elem.readonly = true;
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elem.disabled = true;
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GodotDisplayListeners.add(elem, 'input', function (evt) {
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GodotEventListeners.add(elem, 'input', function (evt) {
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const c_str = GodotRuntime.allocString(elem.value);
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input_cb(c_str, elem.selectionEnd);
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GodotRuntime.free(c_str);
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}, false);
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GodotDisplayListeners.add(elem, 'blur', function (evt) {
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GodotEventListeners.add(elem, 'blur', function (evt) {
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elem.style.display = 'none';
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elem.readonly = true;
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elem.disabled = true;
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@ -334,7 +294,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen);
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* Exposes all the functions needed by DisplayServer implementation.
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*/
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const GodotDisplay = {
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$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
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$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
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$GodotDisplay: {
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window_icon: '',
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findDPI: function () {
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@ -588,15 +548,15 @@ const GodotDisplay = {
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func(GodotDisplayScreen.isFullscreen());
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}
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}
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GodotDisplayListeners.add(document, 'fullscreenchange', change_cb, false);
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GodotDisplayListeners.add(document, 'mozfullscreenchange', change_cb, false);
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GodotDisplayListeners.add(document, 'webkitfullscreenchange', change_cb, false);
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GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
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GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
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GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
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},
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godot_js_display_window_blur_cb__sig: 'vi',
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godot_js_display_window_blur_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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GodotDisplayListeners.add(window, 'blur', function () {
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GodotEventListeners.add(window, 'blur', function () {
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func();
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}, false);
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},
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@ -607,7 +567,7 @@ const GodotDisplay = {
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const func = GodotRuntime.get_func(callback);
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const notif = [p_enter, p_exit, p_in, p_out];
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['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
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GodotDisplayListeners.add(canvas, evt_name, function () {
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GodotEventListeners.add(canvas, evt_name, function () {
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func(notif[idx]);
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}, true);
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});
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@ -616,10 +576,10 @@ const GodotDisplay = {
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godot_js_display_setup_canvas__sig: 'viiii',
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godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
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const canvas = GodotConfig.canvas;
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GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
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GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
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ev.preventDefault();
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}, false);
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GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
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GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
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alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
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ev.preventDefault();
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}, false);
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@ -32,7 +32,7 @@
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* Gamepad API helper.
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*/
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const GodotInputGamepads = {
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$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
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$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
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$GodotInputGamepads: {
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samples: [],
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@ -87,7 +87,7 @@ const GodotInputGamepads = {
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},
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init: function (onchange) {
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GodotDisplayListeners.samples = [];
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GodotEventListeners.samples = [];
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function add(pad) {
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const guid = GodotInputGamepads.get_guid(pad);
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const c_id = GodotRuntime.allocString(pad.id);
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@ -103,10 +103,10 @@ const GodotInputGamepads = {
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add(pads[i]);
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}
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}
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GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
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GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
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add(evt.gamepad);
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}, false);
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GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
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GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
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onchange(evt.gamepad.index, 0);
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}, false);
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},
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@ -334,7 +334,7 @@ mergeInto(LibraryManager.library, GodotInputDragDrop);
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* Godot exposed input functions.
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*/
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const GodotInput = {
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$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
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$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
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$GodotInput: {
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getModifiers: function (evt) {
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return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
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@ -367,7 +367,7 @@ const GodotInput = {
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const modifiers = GodotInput.getModifiers(evt);
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func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
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}
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GodotDisplayListeners.add(window, 'mousemove', move_cb, false);
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GodotEventListeners.add(window, 'mousemove', move_cb, false);
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},
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godot_js_input_mouse_wheel_cb__sig: 'vi',
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@ -378,7 +378,7 @@ const GodotInput = {
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evt.preventDefault();
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}
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}
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GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
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GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
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},
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godot_js_input_mouse_button_cb__sig: 'vi',
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@ -393,8 +393,8 @@ const GodotInput = {
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evt.preventDefault();
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}
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}
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GodotDisplayListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
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GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
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GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
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GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
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},
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/*
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@ -419,10 +419,10 @@ const GodotInput = {
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evt.preventDefault();
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}
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}
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GodotDisplayListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
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GodotDisplayListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
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GodotDisplayListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
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GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
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GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
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GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
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GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
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GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
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},
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/*
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@ -438,8 +438,8 @@ const GodotInput = {
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func(pressed, evt.repeat, modifiers);
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evt.preventDefault();
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}
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GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
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GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
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GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
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GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
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},
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/*
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@ -502,18 +502,18 @@ const GodotInput = {
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GodotRuntime.freeStringArray(argv, argc);
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};
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const canvas = GodotConfig.canvas;
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GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
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GodotEventListeners.add(canvas, 'dragover', function (ev) {
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// Prevent default behavior (which would try to open the file(s))
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ev.preventDefault();
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}, false);
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GodotDisplayListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
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GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
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},
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/* Paste API */
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godot_js_input_paste_cb__sig: 'vi',
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godot_js_input_paste_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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GodotDisplayListeners.add(window, 'paste', function (evt) {
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GodotEventListeners.add(window, 'paste', function (evt) {
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const text = evt.clipboardData.getData('text');
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const ptr = GodotRuntime.allocString(text);
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func(ptr);
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@ -328,3 +328,43 @@ const GodotOS = {
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autoAddDeps(GodotOS, '$GodotOS');
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mergeInto(LibraryManager.library, GodotOS);
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/*
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* Godot event listeners.
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* Keeps track of registered event listeners so it can remove them on shutdown.
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*/
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const GodotEventListeners = {
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$GodotEventListeners__deps: ['$GodotOS'],
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$GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });',
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$GodotEventListeners: {
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handlers: [],
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has: function (target, event, method, capture) {
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return GodotEventListeners.handlers.findIndex(function (e) {
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return e.target === target && e.event === event && e.method === method && e.capture === capture;
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}) !== -1;
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},
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add: function (target, event, method, capture) {
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if (GodotEventListeners.has(target, event, method, capture)) {
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return;
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}
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function Handler(p_target, p_event, p_method, p_capture) {
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this.target = p_target;
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this.event = p_event;
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this.method = p_method;
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this.capture = p_capture;
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}
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GodotEventListeners.handlers.push(new Handler(target, event, method, capture));
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target.addEventListener(event, method, capture);
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},
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clear: function () {
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GodotEventListeners.handlers.forEach(function (h) {
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h.target.removeEventListener(h.event, h.method, h.capture);
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});
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GodotEventListeners.handlers.length = 0;
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},
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},
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};
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mergeInto(LibraryManager.library, GodotEventListeners);
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